Mechs V Kaijus is an addictive hardcore tower defense gameplay. In Mechs V Kaijus you take on the role of Commander of a powerful Mechs squadron. Improve your Mech, strategically place towers and factories on the battlefield. Deploy support units on the battlefield, and save our civilization.
[h2]Hello Commanders![/h2]
[h3]This Saturday will be available OPEN BETA, the final version of Episode 1![/h3]
Since I started working in Episode 2 like forever ago, the game got a lot of rebalancing, bug fixes, new game mechanics and polish. Also, I have been taking notes of what the players said in the steam forums and many of the changes to suggested are coming to Episode One also. All of this was shared with a great group of testers but now, its time to share it with everyone!
This is pretty much the final version of Episode One and the Game, without Episode 2: The Kaiju wars, of course. That is coming in March! (90% ːsteammockingː).
Episode 2, since it is still in development, and when that comes out the game will be OUT OF EA!! ːsteamhappyː
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[h2]NEW CONTENT: [/h2] [h3]The Mech Team is complete. [/h3]
[h3]Couji from Canada brings Maximus Z, a Long-Range Laser Mech.[/h3]
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[h3]Sarah from the USA, she is the pilot of Panacea, Rol: Medic.[/h3]
[b]Panacea's low damage is compensated with the ability to heal all T.R.O.S. units and weapons. It also can protect strategic mission objectives.
Panacea´s drones have different formations, can be changed when selecting Panacea. (Click on the head of the mech).
Close Formation: Priority Panacea heals itself.
Open Formation: 360 from Panacea center.
Forward Formation: The Drones march forward in a line.
Line Formation: Drones from top to down in one line.
[/b]
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[h3]The complete TECH TREE. [/h3]
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[b]Release Game Tech tree will be available to try out.
With small rebalance: tech order and cheaper tech.
Mech Platform has moved close to the Factory, so you can start using better tactics sooner.
It is also cleaner, and no more huge click boxes in the buttons. [/b]
[h2]
NEW TECH: [/h2]
[h3]Tesla Coils MK4: Anti Air capabilities. [/h3]
[h3]The Factory can Swap the production between TANKS and HELICOPTERS. [/h3]
NEW UNITS:
Helicopters are an Anti-Air Units, can only be damaged by enemy flyers and bullets. They are much faster and do more damage than tanks. They don't stop to shoot the enemy.
Tanks now don´t shoot enemy air units, only Armagedom Tank AA Missiles.
Tanks got brand new sprites!
[h2]Quality of Life:[/h2]
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[h3]A new button for the selection of ammo in-game. [/h3]
[b]
LONG RANGE: Very Long Range, Single Target, Big Cartridges.
ARMOR PIERCING: Goes through enemies but Low Range, Small Cartridges.
EXPLOSIVE: Area of Damage, Medium Cartridges.[/b]
[h3]Now players can use U KEY to upgrade the towers & use O to sell the tower. [/h3]
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[b]Experimental Feature: When the towers are in level 3, Max Upgrade. You can press U again to replace the tower with full health for the level 3 price.
This is great to save dying level 3 damageable towers, especially level 3 Walls. [/b]
[h3]
Revisited Horde and Titan Challenge. [/h3]
No more bugs and New Titan Sprites!
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[h3]
Revisited Pokyo Households. [/h3]
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[b]The buildings have HP bars and 1 of them has double HP.
T.R.O.S. deployed a prototype SAN-SITE to aid the evacuation.
ONE sends 2 upgraded Maus Tanks. [/b]
[b]Al missions now have a bullet blocker for the most top and most down of the levels. No more sneaky enemy bullets. [/b]
[h2]STEAM LEADERBOARDS![/h2]
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[b]Fase one of the competitive Mechs V Kaijus has started.
The Survival levels and special Time Challenge is available to show who is the boss!
After release will be more complex Time Challenges and a Speed-Run update that will add the option to have a CALL WAVE BUTTON. Time to show that APM![/b]
[h3]Bigger Balance Changes[/h3]
THUNDERBIRD TANKS (Ability 1) have been upgrades to THUNDERBIRD MECHS. Dual laser turrets output x2 times more damage than their Tank form.
Only Tanks level 3 the Armageddon Tank can shoot air with his AA missiles.
PRISM-A Towers had a 200% increase in damage and 35% more range.
Flamethrowers had a range increase of 17% and a damage increase by 40%.
Reduction to a $1500 the price of the Mech Platform.
Re-worked difficulty curve since now will have more than twice the missions!
A Bazzilions bug fixes! But still, I need to work on the Steam Achievements.
Hundreds of little changes that I don´t even remember that makes the game fairer, but still hard.
[h2]USE THIS PASSCODE TO ACCESS THE BETA IN STEAM BETA SECTIONS: FirstContactWeek[/h2]
[h3]Right-click on the game > Properties > Betas > CODE > Play![/h3]
[h2]Available this Saturday 22![/h2]
I really hope you guys and girls love the final form of the Episode One: First Contact, and also the new mechanics added to this part of the Game.
This 3 years of development has been an extreme roller coaster, from the very top to the difficult moments, so thanks to all the fans for their support here, and discord.
The game just hit 80 reviews with 90% positive which is a blast, and I'm really happy about it!
A new thread will be open to discuss this beta especially, so please any feedback does it there and remember to start the post with the version number so I know which version is.
Thank you very much to all, and let's save the world together from this Kaiju menace!
Nacho aka Tenacious718.