UPDATE NOW LIVE | Revamped Tutorial and Much More

Shoppe Keep 2

Shoppe Keep returns bigger and better than ever! Build your business empire and defend it from thieves. Explore the open-world in single-player or with up to 4 players online. Renovate and design your store, cook, fish, hunt for products, charm customers, evolve the town, and make your millions.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/39ea1d8f2fdd84ed1176506a13fc86a7490f8d66.jpg[/img] [i]Brand new main menu[/i] Hello all, I'm excited to announce that a brand new Shoppe Keep 2 update is now live! This is one of our most important patches yet in terms of making sure that the game is accessible to newcomers, but one which also adds a bunch of features long time players will appreciate. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/3b1ec905a3fc04d87a234f0850bc9e622dcdeaf6.jpg[/img] [i]New Orc Shoppe visuals[/i] The update introduces a revamped tutorial, now better suited to guide new players into the world of Customerania. As well as a new main menu and loading screens, today's update also introduces a number of new recipes and, updated Elf and Orc shoppes, and various quality of life improvements. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/fa40b27a85473c8e4352a089177a7252cadcbf39.jpg[/img] [i]Wilted plants[/i] [h1]Additions[/h1] - Brand new main menu - Revamped tutorial with new animations and objectives - All helper bots now have their own personal chests allowing for extra bot storage - New theme music - Orc Shoppe has its own individual design - Elf shoppe has its own individual design - 3 new loading screens - Plants left fully grown will wilt over time becoming useless - 2 new cooking recipes added for Level 4 town - 2 new growable plants added, dropped by Violet Valley and Savannah enemies - Violet valley and Savannah have their own respective ores to mine - 7 new Blacksmithing recipes for Level 4 town - 2 new Alchemy recipes added for Level 4 town - Savannah now has a perpetual dust storm effect - Quests can now have multiple objectives - Notice added to the management house door stating next unlockable town building and how long until next order arrives - A signpost now shows directions towards the furniture vendor, cook, blacksmith and alchemist near the management house - Happy/unhappy faces pop up near the appeal metre when it changes [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/3f81e5c6a6837e0a2b1762fe9db0562189894048.jpg[/img] [i]Signpost[/i] [h1]Changes[/h1] - Ability to imprint a whole display with an item - Seasonal features turned off - Tutorial now starts during daylight hours - New tutorial cut scene - Tutorial now displays a message at the end informing the player they are going to be kicked to the menu - You now start with 300 muns - Furniture vendor map location quest removed - Displays can only be purchased from vendors area - Initial quest line altered - Stat tracking is disabled every game until a stat is manually selected to declutter the UI - When initial crafters are locked they have notes stuck on their doors with progress towards unlocking them - Celebratory notes pop up when an upgrade is unlocked or the town gates pop open, as well informing of some new features that become available - Tutorial arrow is more visible - More immersive note when buying the pedestal the first time - More immersive note on the gates of town at the beginning - To sleep, you now have to hold down the button rather than tapping it - Crafters are represented in the world map - Skill panels display information about what increases skill XP - Blacksmith received a dialog option concerning which trees can be cut down - Some tree resources moved around - Hired employees window enlarged [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/abc354306b57e10bd02a2b68cbaf4d5d3e4c07ae.jpg[/img] [i]Quest with multiple objectives[/i] [h1]Fixes[/h1] - Spider legs rotation and size fixed - When helper bot fuel is full you can no longer put more fuel in - "Absorbed Etheral" correctly shows when interacting with him at the alchemist house - Trophies in the management house no longer float during the tutorial - Rain in the tutorial hits the ground properly - Sleep achievement texture fixed - Sold items journal displays correct % of sold items [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/8d9e6119aa2314d5b0f132c3a9c8ef7f63042da2.jpg[/img] [i]Locked crafter note[/i] Thanks, The Shoppe Keep 2 Team