Shoppe Keep 2 Bug Fix and Polishing Update

Shoppe Keep 2

Shoppe Keep returns bigger and better than ever! Build your business empire and defend it from thieves. Explore the open-world in single-player or with up to 4 players online. Renovate and design your store, cook, fish, hunt for products, charm customers, evolve the town, and make your millions.

Hello all, We have a Shoppe Keep 2 bug fixing and polishing update for you today. As always, let us know if you run into any issues, as we will continue to keep an eye on the forums! [img]{STEAM_CLAN_IMAGE}/30688709/c5ca6de9d5b592cd0341d3e80f679d1bf403462c.jpg[/img] [list] [*] Clicking on the map waypoint too much will no longer exponentially grow the waypoint marker [*] Front right side shoppe modular roof now properly changes texture depending on what type is chosen [*] When town level is changed customers now get refreshed and should not appear stuck at new zones [*] Fixed an issue where clients would not see container names renamed, possibly could cause all containers in older save files to become "Unnamed", but can be renamed when launched [*] Steam invite button only works with Steam lobbies, hence it will now be hidden in Direct connection [*] Fixed 25% crafting speed boost during the crafter event when adding recipes [*] You can now use left shift to buy 10 of an item from npcs via dialogue [*] Left Alt + Left Shift + Right click imprints full display [*] Armour stand shows both shoulders when placing armour on the stand [*] Fixed an issue where Mercenary info got carried with the original character into a new world, old saves will remain unaffected, but new worlds will no longer have the issue [*] Sir Shell now offers the crab bow recipe [*] Ranged weapons now properly drop extra items with extra loot skill [*] Fixed unplacable decorations on second floor modules on the back left/right [*] Kiki will no longer offer daily quests once the research is complete (Requires completing it once more to trigger the check) [*] Watering can more accessible in level 2+ of cook [*] Hunter achievement should work with ranged weapons [*] Heart jewel Y axis offset in displays fixed [*] Hunter legs are now a medium sized item [*] Bone piece now shows place-able visual mesh on displays when selected [*] Removed some unobtainable items from the sales journal [*] When second floor is created, the displays near stairs should properly fit around the stairs and not get deleted with each load. [*] Created a whole bunch of descriptions for items - if I missed any do notify us [/list] Thanks, The Shoppe Keep 2