Shoppe Keep returns bigger and better than ever! Build your business empire and defend it from thieves. Explore the open-world in single-player or with up to 4 players online. Renovate and design your store, cook, fish, hunt for products, charm customers, evolve the town, and make your millions.
Hello all,
We have a Shoppe Keep 2 bug fixing and polishing update for you today. As always, let us know if you run into any issues, as we will continue to keep an eye on the forums!
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[*] Clicking on the map waypoint too much will no longer exponentially grow the waypoint marker
[*] Front right side shoppe modular roof now properly changes texture depending on what type is chosen
[*] When town level is changed customers now get refreshed and should not appear stuck at new zones
[*] Fixed an issue where clients would not see container names renamed, possibly could cause all containers in older save files to become "Unnamed", but can be renamed when launched
[*] Steam invite button only works with Steam lobbies, hence it will now be hidden in Direct connection
[*] Fixed 25% crafting speed boost during the crafter event when adding recipes
[*] You can now use left shift to buy 10 of an item from npcs via dialogue
[*] Left Alt + Left Shift + Right click imprints full display
[*] Armour stand shows both shoulders when placing armour on the stand
[*] Fixed an issue where Mercenary info got carried with the original character into a new world, old saves will remain unaffected, but new worlds will no longer have the issue
[*] Sir Shell now offers the crab bow recipe
[*] Ranged weapons now properly drop extra items with extra loot skill
[*] Fixed unplacable decorations on second floor modules on the back left/right
[*] Kiki will no longer offer daily quests once the research is complete (Requires completing it once more to trigger the check)
[*] Watering can more accessible in level 2+ of cook
[*] Hunter achievement should work with ranged weapons
[*] Heart jewel Y axis offset in displays fixed
[*] Hunter legs are now a medium sized item
[*] Bone piece now shows place-able visual mesh on displays when selected
[*] Removed some unobtainable items from the sales journal
[*] When second floor is created, the displays near stairs should properly fit around the stairs and not get deleted with each load.
[*] Created a whole bunch of descriptions for items - if I missed any do notify us
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Thanks,
The Shoppe Keep 2