10th May Patch - Bug Fixes

Shoppe Keep 2

Shoppe Keep returns bigger and better than ever! Build your business empire and defend it from thieves. Explore the open-world in single-player or with up to 4 players online. Renovate and design your store, cook, fish, hunt for products, charm customers, evolve the town, and make your millions.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30688709/588145c42ecf008b30f7275f91b0c281990bc367.jpg[/img] Hello all, We've just pushed out a Shoppe Keep 2 update which tackles a number of bugs you've kindly been reporting. Please do keep all of your feedback coming as we're always listening and ready to fix issues. [h1]10th May Patch Notes[/h1] [list] [*] Customers have a modified maximum tolerance for item prices making them want to spend more [*] Durability damage to displays when placing/removing items reduced by 50% [*] A failsafe has been added when the shoppe has been fully upgraded but does not save in the save file. [*] Orc and Elf delivery quests have short descriptions now [*] Bot task tooltips no longer flicker [*] Lopta plant size and placement in displays modified [*] Barbarian shoulder offset modified [*] Custom map marker is seen further in the compass [*] NPC dialog UI moved up a bit not to overlap with other features [*] Alchemist dialog fixed [*] Helper bot containers are now properly visible and interactable for clients in multiplayer games [*] Full screen mode changed, should improve performance [*] Enable furniture keybinding removed as the feature was depreciated [*] Farm plots will no longer produce only wilted plants after the first one has wilted[/list] Thanks, The Shoppe Keep 2 Team