From the out-there imagination behind the Shoppe Keep series comes a brand-new fantasy business adventure set in the clouds. Craftlands Workshoppe is hiring! But can you run your store, master three noble crafts and solve the former owner’s mysterious disappearance?
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Hello crafters!
We are happy to announce that a new Craftlands Workshoppe update has now gone live! Read on for the full update notes.
[h1]Craftlands Workshoppe is now 30% Off in the Steam Autumn Sale[/h1]
https://store.steampowered.com/app/1197820/Craftlands_Workshoppe__Third_Person_Resource_Management_and_Trading_RPG/
[h1]Vote for Craftlands Workshoppe in the Steam Awards![/h1]
Voting for the 2020 Steam Awards is now live! There are plenty of categories to vote in - we'd love it if you gave Craftlands Workshoppe a vote. Maybe the Sit Back and Relax Award? Cast your vote [url=https://store.steampowered.com/steamawards/nominations?snr=1_4_660__promo-steamawards][b]here[/b][/url]!
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[h1]Full Update Notes[/h1]
New!
-Movement type videos added when choosing a movement type in a new game
-Gaining player levels boosts your maximum energy by 2 per level
-Fridge flier mount task available at Fridge from level 15 Cooking
Changes!
-Alt click fills empty space in inventory from containers
-Holding shift when trashing items will trash all
-Under construction sign removed from the border point.
-Lots of story progress work in the back end, still uncomfortable unlocking Selutarr doors to progress, give me a bit more time
-Worker stats have a floor value and no longer goes into the negative
-Workers craft blacksmithing recipes faster
-Workers craft Alchemy recipes slower
-Worker upgrade values modified
Fixes!
-Main menu settings size fixed for ultrawide resolutions
-Fixed ungodly amount of items from ranches
-Ghosts should no longer place goods even when carrying them if the workshoppe is closed
-Guard helmet positioning on the sale counter fixed
-Firing worker works properly now
-Click to open doors work on Danny Sr. Grave now
-Click to open doors work on Anoli's portal
-Negative energy consumables properly reduce energy
-Fixed time showing minute 60 instead of rolling over to the next hour
-Player xp text in the main tab no longer grows into 2 lines
-Saving with a non assigned modular farm plot broke the save, loading that broken save in this build fixes it.