Balancing and Bug Fixing Update

Craftlands Workshoppe

From the out-there imagination behind the Shoppe Keep series comes a brand-new fantasy business adventure set in the clouds. Craftlands Workshoppe is hiring! But can you run your store, master three noble crafts and solve the former owner’s mysterious disappearance?

[img]{STEAM_CLAN_IMAGE}/37382991/1693966284d00e965c817bfe233d9ddb2d7fdf1d.jpg[/img] Hello crafters! Thank you for the ongoing support for Craftlands Workshoppe. Today we have for you the second Early Access update. Lots of alterations and bug fixes. Read on for the details! [img]{STEAM_CLAN_IMAGE}/37382991/8d427696fe01891194e0b044171f7f62725881f3.jpg[/img] [h1]Full Patch Notes[/h1] [b]New![/b] -During dehydration at a certain story point, your workers will look more tired as the speed they work at is halved -Confirmation dialog for demolishing modular plots -Confirmation dialog for firing worker -Few notes scattered trough UI reminding about Shift/Alt functionality when dealing with amounts -Player money and Money chests capped at 200,000 Gold, Working on something extra for players that reaches gold cap. -Additional UI element pops up when a mug/cup/vial/plate etc. is returned from the consumable spot -Freight UI cutscene now has some info on how to gain embassy tokens -Most locked recipes that do not have a level requirement displays are they a Trade recipe or an Embassy recipe -When choosing a starting profession some info on which one is most difficult to start off with is displayed -Anvil level increases chance to return a template from a recipe -Assembly level increases crafting speed -Alchemy level increases stirring speed -Furnace level increases burn time, and decreases recipe time -Window mode setting added [b]Changes[/b] -All player bought goods from vendors cost 20% less than they are worth -Worker upgrades now cost more and provide less of a buff to not make them overpowered endgame -Default camera orientation movement altered (Thanks CJBok for assistance) -Initial air skip upgrades money cost reduced while buffing up requirements for other upgrades and token requirements -Level 2 worker house cost increased -Popular items task renamed to preffered goods, with hints on what that means exactly [b]Fixes[/b] -Resource money chest is saved -Potency jug now returns an empty jug on consumption -Aspect ratio solver for UI scale implemented -Second page of freight package chooser properly functional -Issue not speeding up worker work during sleep fixed -Issue where after load the player is not counted as "inside the workshoppe" fixed -If a ghost places a request when the workshoppe closes, said item should return to your container -Fixed some doors accesible with Click to open -Fixed some characters not having their correct character ID moveset