From the out-there imagination behind the Shoppe Keep series comes a brand-new fantasy business adventure set in the clouds. Craftlands Workshoppe is hiring! But can you run your store, master three noble crafts and solve the former owner’s mysterious disappearance?
Hello crafters!
It's now been just over a week since we launched and we continue to be delighted by the response so far and are listening to all of your feedback! Today I have the pleasure of announcing that the first ever Craftlands Workshoppe Early Access update is now live, with plenty of bug fixes. Read on for all the details!
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Please note that while the game does not officially support any other languages than English this update allows you to translate the game yourself if you wish to.
You can locate the game text by doing the following:
- Press the windows key + R on your keyboard to open the run console
- type in %appdata%/../locallow/Arvydas Zemaitis/Craftlands Workshoppe/Languages
Then you can create your own language folder, duplicate the English text files and translate the words within them. Then, next time you boot up the game you will see a language select screen so you can select your translation.
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[h1]Full Patch Notes[/h1]
[b]New![/b]
-Language select screen will now enable if more than one language is found within the language folder
-Steel is now a trade from Dick the orc for 50 Glass
[b]Changes[/b]
-Clicking the cancel button in the container UI filter section will auto remove any filter that was typed in
-Bubka vendor quantities buffed hard
-Continue button in the main menu is now green! Woo!
-Fresh new workers always have 1x carry
-Fresh workers lowest speed is 80% and highest is 130%
-Blueprints renamed to Templates as they are used up during crafting
-Assembler now uses 1 energy per tick instead of 2
- Charisma modifier now only works on customers when you are in the Shoppe
-Extra info panel in the top left corner is open by default, click the arrow to close
-Virtillo token request item list modified
[b]Fixes[/b]
-Freight loading fixes
-Money stat screen money counter auto sizes as not to go out of the border
-Another spell check done
-Main player UI Skill text now fits better into the frame
-Fridge properly asks for 60 items in his cutscene
-Container UI better fits more resolutions
-Keybindings now display arrow keys properly
-Fixed vendor delivery counts duplicating with the first delivery item
-UI should fit more extreme resolutions
-Proper rendering fix for creating panels in mods
-Intellect and Speed potion recipes properly flagged as "unpurchasable" by Timothy
-Purchased but unbuilt modular plot should now save, could cause issues with old saves resulting in loosing old bought plots...sorry
-Supplying 40 growables to a modular farm plot now properly saves
-Need a harness triggers fixed
-Workers should not check money chest once more money is added after work hours
-Valgi challenge should no longer request 2 customers at once
-Fridge count check done
-Longer hair mesh modified
-Worker XP is now properly saved and loaded
-Right clicking to exit no longer triggers interaction, unless you keep holding down RMB
-Resource money is properly saved/loaded
Work is underway on the next update, which will focus on balancing and other additional feedback.