Update notes for version 1.3.7

Curse of the Sea Rats

Embark on an epic, hand-animated, ‘ratoidvania’ adventure, where your crew has been turned into rats by a pirate witch! Explore a rich non-linear world, enjoy fun action platforming, face challenging bosses, and unlock unique abilities - either alone or in local co-op!

[b]Combat System[/b] [list] [*] General improvements to the combat in order to make it more fast-paced and dynamic: [*] Attacks are now cancelable with the jump and parry actions. [*] Hurt animations have been shortened. [*] Hitboxes when sliding have been improved. [*] Character Control [*] General [*] Rebalanced the skill tree for all four characters. [*] All the attacks' ranges have been increased to better adjust the slashes to their hitboxes. [/list] [b]David Douglas[/b] [list] [*] Run Attack's momentum has been reduced and its speed has been increased. [*] Down Air Attack’s boost has been increased and its preparation speed has been increased. [*] Parry animation has been reduced and recovers faster. [*] Improvements to the Fireball attack. [*] Akane Yamakawa [*] Faster recovery after parrying. [*] Changed the hits per second of the Water Shield attack. [/list] [b]Bussa[/b] [list] [*] Run Attack's momentum has been reduced and its speed has been increased. [*] Knockdown animation has been shortened. [*] Improved Dash hitbox activation. [*] Multiple tweaks to the Down Attack. [/list] [b]Buffalo Calf[/b] [list] [*] Knockdown animation has been shortened. [/list] [b]Gameplay[/b] [list] [*] Disabled death upon pitfall; now the player teleports to a connected room. [*] Added Dolores in a new room between the Flora and Long Fuse Jones boss fights (with a save point and teleport), to allow the player to purchase items and further unlock the skill tree. [*] Now the Backtrack stones can be removed by interacting with them. [*] Changed the spikes' placement, size, and damage caused. [*] Improved Major Mallory’s tutorial with clearer visual guidance. [*] Reduced amount of enemies in Fodla’s Bog. [/list] [b]User Interface[/b] [list] [*] Added map legend. [*] Added custom markers functions to the map. [*] Added map marker that shows the buried treasures' locations. [*] Added map marker that shows the NPCs’ positions. [*] Added XP counter on the status UI. [*] Updated inventory item order. [*] Implemented defined order for the Treasure Bag’s items. [*] Added combo details in the Transmutation item description. [/list] [b]Bug Fixing[/b] [list] [*] Changing the direction on the D-Pad works correctly. [*] Cutscenes don’t display graphical corruption. [*] All chest icons on the map update properly after opening them. [*] Poison status and buffs don’t persist after death. [*] Enabling or disabling the minimap saves correctly. [*] Treasure icons show properly when the meanwhile scenes end. [*] Sam doesn’t disappear when reloading. [*] Spirit drops don’t follow the player if collected while resurrecting with the resurrection ring. [*] SFX doesn’t persist after the Long Fuse Jones fight. [*] All dialogues are properly skippable. [*] Dying on a room transition doesn’t cause the game to crash. [*] Player always properly dies and respawns when falling into a water pit. [*] Bussa’s skill tree descriptions have all the correct values. [*] Correct SFX volume when collecting the XP orbs dropped when dying. [*] Quitting the telescope on the Lighthouse is more intuitive. [*] Resurrecting the Necromancer without changing to a different room works correctly. [*] Platforms appear correctly in the Necromancer boss fight. [*] Enemies don’t disappear briefly upon being hit. [*] Multiple enemies' AI bugs have been corrected. [*] Treasure items don’t appear in the general inventory after using the shortcuts feature. [*] No need to press Join when selecting a character in single mode. [*] Addressed some localization issues. [*] Enemies' alpha values in Tuatha de Danann Temple are now correct. [*] Improved performance on the credits scene. [*] Added missing consumable items in Robert’s stores 2 & 3. [*] All SFX change volume according to the master mixer’s value. [*] Animated slide bar added to the bosses' HP HUD. [*] Fixed some level design issues. [*] Corrected and improved multiple environment art issues. [/list]