Embark on an epic, hand-animated, ‘ratoidvania’ adventure, where your crew has been turned into rats by a pirate witch! Explore a rich non-linear world, enjoy fun action platforming, face challenging bosses, and unlock unique abilities - either alone or in local co-op!
[b]Combat System[/b]
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[*] General improvements to the combat in order to make it more fast-paced and dynamic:
[*] Attacks are now cancelable with the jump and parry actions.
[*] Hurt animations have been shortened.
[*] Hitboxes when sliding have been improved.
[*] Character Control
[*] General
[*] Rebalanced the skill tree for all four characters.
[*] All the attacks' ranges have been increased to better adjust the slashes to their hitboxes.
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[b]David Douglas[/b]
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[*] Run Attack's momentum has been reduced and its speed has been increased.
[*] Down Air Attack’s boost has been increased and its preparation speed has been increased.
[*] Parry animation has been reduced and recovers faster.
[*] Improvements to the Fireball attack.
[*] Akane Yamakawa
[*] Faster recovery after parrying.
[*] Changed the hits per second of the Water Shield attack.
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[b]Bussa[/b]
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[*] Run Attack's momentum has been reduced and its speed has been increased.
[*] Knockdown animation has been shortened.
[*] Improved Dash hitbox activation.
[*] Multiple tweaks to the Down Attack.
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[b]Buffalo Calf[/b]
[list]
[*] Knockdown animation has been shortened.
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[b]Gameplay[/b]
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[*] Disabled death upon pitfall; now the player teleports to a connected room.
[*] Added Dolores in a new room between the Flora and Long Fuse Jones boss fights (with a save point and teleport), to allow the player to purchase items and further unlock the skill tree.
[*] Now the Backtrack stones can be removed by interacting with them.
[*] Changed the spikes' placement, size, and damage caused.
[*] Improved Major Mallory’s tutorial with clearer visual guidance.
[*] Reduced amount of enemies in Fodla’s Bog.
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[b]User Interface[/b]
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[*] Added map legend.
[*] Added custom markers functions to the map.
[*] Added map marker that shows the buried treasures' locations.
[*] Added map marker that shows the NPCs’ positions.
[*] Added XP counter on the status UI.
[*] Updated inventory item order.
[*] Implemented defined order for the Treasure Bag’s items.
[*] Added combo details in the Transmutation item description.
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[b]Bug Fixing[/b]
[list]
[*] Changing the direction on the D-Pad works correctly.
[*] Cutscenes don’t display graphical corruption.
[*] All chest icons on the map update properly after opening them.
[*] Poison status and buffs don’t persist after death.
[*] Enabling or disabling the minimap saves correctly.
[*] Treasure icons show properly when the meanwhile scenes end.
[*] Sam doesn’t disappear when reloading.
[*] Spirit drops don’t follow the player if collected while resurrecting with the resurrection ring.
[*] SFX doesn’t persist after the Long Fuse Jones fight.
[*] All dialogues are properly skippable.
[*] Dying on a room transition doesn’t cause the game to crash.
[*] Player always properly dies and respawns when falling into a water pit.
[*] Bussa’s skill tree descriptions have all the correct values.
[*] Correct SFX volume when collecting the XP orbs dropped when dying.
[*] Quitting the telescope on the Lighthouse is more intuitive.
[*] Resurrecting the Necromancer without changing to a different room works correctly.
[*] Platforms appear correctly in the Necromancer boss fight.
[*] Enemies don’t disappear briefly upon being hit.
[*] Multiple enemies' AI bugs have been corrected.
[*] Treasure items don’t appear in the general inventory after using the shortcuts feature.
[*] No need to press Join when selecting a character in single mode.
[*] Addressed some localization issues.
[*] Enemies' alpha values in Tuatha de Danann Temple are now correct.
[*] Improved performance on the credits scene.
[*] Added missing consumable items in Robert’s stores 2 & 3.
[*] All SFX change volume according to the master mixer’s value.
[*] Animated slide bar added to the bosses' HP HUD.
[*] Fixed some level design issues.
[*] Corrected and improved multiple environment art issues.
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