Patch Notes:
'Demo soon' version. From here we will be mostly fine tuning damage, AI times, handling and bug fixing.
Known Issues:
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[*]the Tutorials are currently BROKEN, so don't try them & skip them if you have to (sorry!)
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Damage (WIP)
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[*]Still using existing damage model but with some bells and whistles. Sudden/fast suspension compressions cause more damage than slower landings.
[*]Suspension can be damaged then destroyed now from multiple impacts
[*]Damage to tires/wheels/suspension now occurs roughly in this order of impact magnitude: tread loss, suspension damage, tire punctures, wheel deform (toe in/out), tire blow out, wheel loss, swing arm loss
[*]If you see a 'wrong' looking crash that does too much/little damage please save footage to share with us
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Dust
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[*]Dust values changed a fair bit, steering dust not 'doing much' at this point as we're unsure which direction to take it
[*]RCS vents now visibly and audibly sputter when blocked
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Rover setup
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[*]Rover is currently 6WD, rear 2 axles locked together, 20% power sent to fronts (using default setup)
[*]Dropped power significantly as we were regularly pure wheel spin all the time, giving us an arcade hovercraft feel
[*]LSD axle differentials on all axles
[*]Updated CoM/inertia so rover should feel more normal when rolling, be easier to save when side wheelie-ing
[*]Rover tuning options/min/max settings updated to reflect more realistic values
[*]IRF decided to limit steering and boost RCS to force more driving skill.
[*]Tire model updated
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Gameplay
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[*]Pace Notes updated to show distance + fwd arrow, then upcoming checkpoint
[*]Survey drone snappier, less inertia based
[*]Drone survey unlimited outside of Rallies
[*]Drone survey time is now 3/4/5 minutes based on stage length
[*]Cameras no longer "look down through" monoliths
[*]Mechanic informs player how to clear out dust
[*]RCS + CoM changes should = much easier to roll the rover back onto its wheels
[*]RCS rotation possibly a little too strong right now
[*]Updated all weather/lighting setups to be less 'solid yellow' and more nuanced.
[*]Various texture colours returned to more realistic values
[*]More Bennet/Race Engineer commentary throughout stages (voice audio to come soon)
[*]Driver grunts from high impacts
[*]Start line drone colours readable at Low Qual now
[*]Point lights/reflections added for all checkpoint light beams
[*]Frame rate should be a little better, plz give feedback. If you've got hitching, does it hitch to begin with then run smoothly or hitch constantly?
[*]Fixed wall of water near lake
[*]Chase cameras both use new method, one is locked, one unlocked
[*]VSync on in menus to help fix(?) high gpu load there, plus added a vsync settings option
[*]Rally uses human created times now, WIP. Let us know how challenging you find the Rally stages.
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