Update notes for October 4th

[list] [*]WIP/First Pass Localisation (please test if you are a non-english speaker!) [*]New default rover setup, less stiff, better at soaking up bumps [*]Tire model updated, previously tires weren't fully gripping up at high speeds, and low weight caused overly 'tacky' grip levels (fixed) [*]RCS changes: more in-air rotation, minor nerf to high altitude strength [*]Damage: Still very WIP, but updated so Sand is no longer near impossible to take damage on [*]Damage: Springs now somewhat reduce forces taken from heavy landings [*]Rover aero adjusted to help the rover fly more level [*]Slightly more head impact shakes from hits/touchdowns [*]FOV is speed-based (but not too extreme) [*]"Drone 1" 3rd Person camera changed quite significantly, locally follows behind the rover, unlocks during spins, has a reverse cam etc. Drone 2 still uses previous method [*]Center diff change: rover handles slightly more like a RWD vehicle [*]Dust overlay from dust build-up post fx improved [*]Tutorial order is now linear [*]Tutorial somewhat enforced (need a license) prior to racing unless you opt out with Ed [*]Various tutorial improvements/navigation [*]Race is now "Drive" + submenu now include tutorials/free roam/rally/stage [*]Various prompts require a long hold now to clear (ie Quit) [*]Allowed system commands in basic and race training so players can reset rover if needed [*]Mouse cursor now reveals when moving the mouse then hides again [*]Rocks can now appear much closer to waypoints [*]Skidplate friction is higher + no longer reduces damage to rover body/engine etc [*]New custom waypoint sequences added [*]Menu and replay controls now re-bindable [*]New "rough terrain" tutorial after basic race one [*]AI gets slower on heavy dust stages [*]New gravel roll and slide sound effects [*]AI skill and mistake values tuned so they aren't so consistently epic [*]WIP most of the rover panels are now RoverParts and will visually break off. Dust gets into systems faster once lost. [*]Added more HUD engine icon damage colours [*]Improved lighting and fog for most weather settings/ToDs [*]Demo change: Rally is now a static 'hand picked' one (for eventual demo launch) [*]Demo change: Removed enduro and infinitely random time-trials [*]New music for rally reveal/pre rally comms [*]Slightly increased tire pressure loss from punctures [*]Rcs leak speed dropped [*]Slightly increased tire wear [*]Options for changing music/audio volume [*]Destroyed RCS thrusters now use the same red HUD Xs as tires; [*]More accurate particle lighting method [*]Removed many 'double' wheel/rover dust effects to reduce overdraw (was hard to see anyway) [/list] [list] [*]FIX: Rover wheels shouldn't get unrealistically 'sucked under' when teetering on sidewalls. [*]FIX: Rocks were where they shouldn't be (ie underwater) [*]FIX: Damper rebound rate now used while airborne [*]FIX: Minor physics/grip/downforce issues [*]FIX: Chassis no longer takes double damage from quick successions of swing arm and body impacts [*]FIX: Bug with repairing middle swingarms [*]FIX: Discord button now works [*]FIX: Lightning was completely missing [*]FIX: can no longer cheat up extra repair time [*]FIX: ironman mode now submits a DNF leaderboard entry as soon as you reach stage overview, which prevents people from quitting/restarting [*]FIX: no more incorrect damage warnings while sat on start line [*]FIX: resume time when leaving replay after death [*]FIX: some shadows looking broken at sheer angles at certain times [*]FIX: 3rd Person camera lerping back into odd positions after restart [*]FIX: Toe was always zero in races despite setup [*]FIX: Holding handbrake while using fast restart breaking stage timer [*]FIX: Broken UI after deleting tuning preset [*]FIX: Auto gears, reversing from drive error [*]FIX: Delay in Auto Gear D->R, R->D switching [/list]