Update Notes for Mai 5th

Infested Fortress

Dig into the mountain, collect resources to build your fortress, grow your population and keep them alive (and happy), learn new deadly skills, gather and refine materials to craft powerful items so you can fend off the many dangerous monsters threatening your colony in turn-based tactical combat.

[list] [*] Large Monsters lingering in the dungeon sometimes go berzerk and destroy a building. Large monsters eat your food but otherwise, there is no incentive to kill them until the next monster shows up which means that assuming your food production is on par, you are essentially waiting it out till the last second. This gives you a reason to kill a monster earlier to avoid losing crucial infrastructure. [*] Speed up loading of save game list. [*] Eat more than 2 pieces per food type to get full. This will resolve cases where you had excess food of one type only and heroes were still not getting full. [*] Fixed a bug where sleeping in a hospital bed may cause starving. [*] AI: Don't use anti alpha strike spells during regular fight. Anti-alpha spells were only meant for the first turn of a combat to avoid spell casters to be focused down quickly during the player's first turn before they got a chance to react. [*] Neutral buildings don't have an impact on room efficiency. This means that if a neutral building appears in one of your rooms, efficiency won't be impacted. [*] Summoned minions are now lower level than their master, not higher. [*] More bug fixes and balance changes. [/list]