Update Notes for Jun 13th

Infested Fortress

Dig into the mountain, collect resources to build your fortress, grow your population and keep them alive (and happy), learn new deadly skills, gather and refine materials to craft powerful items so you can fend off the many dangerous monsters threatening your colony in turn-based tactical combat.

[list] [*] Before combat, there is a deployment phase that allows the player to deploy their heroes as desired. This allows players to fine tune their setup and not end up with a random one. It is not possible to deploy heroes directly next to enemies. [*] New monsters added: Poison/Fire/Frost Hydra, a three headed monster that can do a lot of damage if you let it build up enough adrenaline. [*] Continue spawning monsters in the endgame. [*] Inform player when a building gets destroyed. [*] Attunement spells don't count as being part of their magical schools, so cooldown reduction spells for a particular school can be used on other spells. [*] Fixed a bug that prevents equipment on raiders to be not shown properly. [*] Poison/frost/fire breathes of dragons/wyverns wrongly applied physical damage ontop of the elemental ones. [*] Tone down Howl! shout and Strength enchantment from +25%+15%/level to +15%+10%/level. [*] Show armor on physical resistance in worker sheets, correctly show bleeding resistance. [/list]