Update Notes for Jun 13th

[list] [*] Before combat, there is a deployment phase that allows the player to deploy their heroes as desired. This allows players to fine tune their setup and not end up with a random one. It is not possible to deploy heroes directly next to enemies. [*] New monsters added: Poison/Fire/Frost Hydra, a three headed monster that can do a lot of damage if you let it build up enough adrenaline. [*] Continue spawning monsters in the endgame. [*] Inform player when a building gets destroyed. [*] Attunement spells don't count as being part of their magical schools, so cooldown reduction spells for a particular school can be used on other spells. [*] Fixed a bug that prevents equipment on raiders to be not shown properly. [*] Poison/frost/fire breathes of dragons/wyverns wrongly applied physical damage ontop of the elemental ones. [*] Tone down Howl! shout and Strength enchantment from +25%+15%/level to +15%+10%/level. [*] Show armor on physical resistance in worker sheets, correctly show bleeding resistance. [/list]