Update notes for 28th September 2023

[img]{STEAM_CLAN_IMAGE}/44046646/74bddb76e4d710d64e3918450f8bfe23400869d0.png[/img] Hi everyone, Liberation came out a week ago and I'm pleased to upload the first big post-release patch. This is largely based on feedback from the [url=www.spacegamejunkie.com]community at Space Game Junkie[/url]. Thanks for your suggestions! Please note, gamepad support is really only for xbox one (or similar) controllers at moment. It might not work with other type of controllers/layouts. This is the next big issue I want to tackle. Delivering better gamepad support (maybe even remapping) is the dream but it is not something I can rush. [b]Fixes[/b] [list] [*] make entering jumpspace cancel boost and target and docking computer [*] make menus be on top of the galfed map when opened [*] prevent player entering or exiting atmosphere when traversing jumpspace [*] fix tutorial popup from showing each time you enter Penhryn [*] make cooldown buttons reset on reset game [*] reset system information between games [*] reset galfed map update between games [*] stop delayed comms opening when game over [*] make menu exit manual and control sub menus correctly [*] make docking computer understand how to approach liners and dradus relay [*] fix nasty bug with invisible message box blocking buy and embark buttons [*] fix reactor boost text [*] fix docking computer text [*] fix Muturoa and Ecrondal jumpgate connections [*] fix jumpgate connection between Apostilico and Laveesti [*] hide map labels when closing galfed map [*] fix gamepad echoing when activating toggle buttons [*] fix reset game when abandoning game [*] fix missile avoid radius issue when avoid radius is zero [/list] [b]Changes[/b] [list] [*] make shields and battery drain and charge when docking computer active [*] make blast weapon gives bounty [*] make it so limpet mines can be destroyed with missiles [*] double size of limpet mines so they are easier to see and shoot [*] improve spacestation ultra docking and collision shapes [*] prevent player boosting in jumpspace [*] fade ship chatter when ship is behind player [*] make Penryhn launch point no longer depend on initial mission being unfinished [*] add docking nodes to liners and dradus relay [*] remove unused worlds [*] remove WIP from market title [*] improve game over [*] make blast weapon less effective during egg mission [*] update egg mission and void mission (no spoilers) [*] stop reactor boost system boosting when in cooldown lol [*] rename Vantinov system to Vantinov Clouds [*] now have The Endurance visit Vantinov [*] make Vantinov clouds less dense [*] reduce speed and roll and pitch when comms panel is open [*] reduce speed of first guard in first mission [*] give zero bounty when cruisers destroy [*] give no experience or money from zero bounties [*] make is so during escape from mining station command cruiser will now fire on player [*] change planetary descriptions to Bellian and Apostilico [*] change it so that player can not save game while docked with The Endurance [*] change galaxy map so label and lock do not scale [/list] [b]Additions[/b] [list] [*] improve hull repair in market place, price now depends on damage, price is zero if hull is pristine [*] display an icon when opening market item [*] add icons to items in market [*] flash dock upgrade buttons when upgrade points available in market [*] add a confirmation popup when players goes to abandon game [*] add death animation and sounds to egg mission [*] update credits [*] rework pacing of Muturoa void mission [*] add particles and sfx to egg when attacked [*] avoid repeated signals when destroying a body or loading a scene on low performance machines [*] make crime boss mention Tycho jumpgate in first mission [*] add three new music tracks [*] hide hidden systems on galfed map [*] arm command cruiser with turrets [*] add animation so command cruiser now explodes [*] add no saving message when save not available at dock [*] add article about The Clarke [*] add some new civilian ship names [*] make it so docking ports can be inactive [*] scramble scanner when at Vantinov [*] update hunter and post hunter missions (no spoilers) [*] add custom model for The Clarke ship [*] offer tutorial on start [*] update shipyard mission (no spoilers) [*] add new shipyard reactor mission [*] add shipyard reactor model [*] add more wreckage orbiting Laveesti [*] add careening cruiser to Laveesti [/list]