[img]{STEAM_CLAN_IMAGE}/44046646/74bddb76e4d710d64e3918450f8bfe23400869d0.png[/img]
Hi everyone,
Liberation came out a week ago and I'm pleased to upload the first big post-release patch. This is largely based on feedback from the [url=www.spacegamejunkie.com]community at Space Game Junkie[/url]. Thanks for your suggestions!
Please note, gamepad support is really only for xbox one (or similar) controllers at moment. It might not work with other type of controllers/layouts. This is the next big issue I want to tackle. Delivering better gamepad support (maybe even remapping) is the dream but it is not something I can rush.
[b]Fixes[/b]
[list]
[*] make entering jumpspace cancel boost and target and docking computer
[*] make menus be on top of the galfed map when opened
[*] prevent player entering or exiting atmosphere when traversing jumpspace
[*] fix tutorial popup from showing each time you enter Penhryn
[*] make cooldown buttons reset on reset game
[*] reset system information between games
[*] reset galfed map update between games
[*] stop delayed comms opening when game over
[*] make menu exit manual and control sub menus correctly
[*] make docking computer understand how to approach liners and dradus relay
[*] fix nasty bug with invisible message box blocking buy and embark buttons
[*] fix reactor boost text
[*] fix docking computer text
[*] fix Muturoa and Ecrondal jumpgate connections
[*] fix jumpgate connection between Apostilico and Laveesti
[*] hide map labels when closing galfed map
[*] fix gamepad echoing when activating toggle buttons
[*] fix reset game when abandoning game
[*] fix missile avoid radius issue when avoid radius is zero
[/list]
[b]Changes[/b]
[list]
[*] make shields and battery drain and charge when docking computer active
[*] make blast weapon gives bounty
[*] make it so limpet mines can be destroyed with missiles
[*] double size of limpet mines so they are easier to see and shoot
[*] improve spacestation ultra docking and collision shapes
[*] prevent player boosting in jumpspace
[*] fade ship chatter when ship is behind player
[*] make Penryhn launch point no longer depend on initial mission being unfinished
[*] add docking nodes to liners and dradus relay
[*] remove unused worlds
[*] remove WIP from market title
[*] improve game over
[*] make blast weapon less effective during egg mission
[*] update egg mission and void mission (no spoilers)
[*] stop reactor boost system boosting when in cooldown lol
[*] rename Vantinov system to Vantinov Clouds
[*] now have The Endurance visit Vantinov
[*] make Vantinov clouds less dense
[*] reduce speed and roll and pitch when comms panel is open
[*] reduce speed of first guard in first mission
[*] give zero bounty when cruisers destroy
[*] give no experience or money from zero bounties
[*] make is so during escape from mining station command cruiser will now fire on player
[*] change planetary descriptions to Bellian and Apostilico
[*] change it so that player can not save game while docked with The Endurance
[*] change galaxy map so label and lock do not scale
[/list]
[b]Additions[/b]
[list]
[*] improve hull repair in market place, price now depends on damage, price is zero if hull is pristine
[*] display an icon when opening market item
[*] add icons to items in market
[*] flash dock upgrade buttons when upgrade points available in market
[*] add a confirmation popup when players goes to abandon game
[*] add death animation and sounds to egg mission
[*] update credits
[*] rework pacing of Muturoa void mission
[*] add particles and sfx to egg when attacked
[*] avoid repeated signals when destroying a body or loading a scene on low performance machines
[*] make crime boss mention Tycho jumpgate in first mission
[*] add three new music tracks
[*] hide hidden systems on galfed map
[*] arm command cruiser with turrets
[*] add animation so command cruiser now explodes
[*] add no saving message when save not available at dock
[*] add article about The Clarke
[*] add some new civilian ship names
[*] make it so docking ports can be inactive
[*] scramble scanner when at Vantinov
[*] update hunter and post hunter missions (no spoilers)
[*] add custom model for The Clarke ship
[*] offer tutorial on start
[*] update shipyard mission (no spoilers)
[*] add new shipyard reactor mission
[*] add shipyard reactor model
[*] add more wreckage orbiting Laveesti
[*] add careening cruiser to Laveesti
[/list]