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Hi everyone,
I'm really excited to share this release of [i]Liberation[/i]! In my career as a software engineer I've always believed that "[b]people don't have accessibility issues, software has accessibility issues[/b]".
Why care about accessibility? Well, it's the right thing to do. As the good folk at the [url=https://gameaccessibilityguidelines.com/] [i]Game Accessibility Guidelines[/i][/url] write, developers should "avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible". A game built to include people is simply a better game.
I guess I've always had a bit of a theoretical view of it. Like an architect doing ramps without needing them themselves. However, for [i]Liberation[/i] I've had one real life design aim: To get my Dad to play it.
My Dad is 80 years old now and his mobility is not so good. We played the original [i]Elite[/i] together when I was a kid and one of the reasons I wanted to make [i]Liberation[/i] was because he is terrible at [i]Elite Dangerous[/i].
There is no "correct" way to play [i]Liberation[/i]. If people want super hardcore twitchiness, turn the difficulty up to "Dangerous" and go for it. But with this release, [i]Liberation[/i] can basically be played as a turn-based game if that is more your speed.
[olist]
[*] Turn on "story mode". This makes enemy ships do no damage and gives the player a super weapon
[*] Turn on "pause game to target". This will pause the game and show a list of ships to target
[*] Use the super weapon at any time to blast all enemies
[*] Use the autopilot to fly to any target
[/olist]
Fun for as wide a range of people as possible.
There are lots of other goodies this release too:
[list]
[*] Completely reworked the mission system to provide feedback to players
[*] Mouse support for aiming
[*] New civilian ships
[*] Gamepad improvements, including layers can force a gamepad template (eg xbox, sony)
[*] Buffed some enemies but massively nerfed the Red Squadron skeleton fleet
[*] Lots of quality of life improvements. LOTS.
[/list]
Anyway, I'm pleased to say this release is Dad-tested.
Regards,
Luke
[h3]Additions[/h3]
[list]
[*] add mouse control for aiming (pitch and yaw)
[*] show icon next to best jumpgate when in mission
[*] add new civilian ship: The Tanker - carries raw commodities around GalFed
[*] add new civilian ship: cargo tug - pulls one cargo container between cargo ships and ports
[*] add non-player docking ports to bliss farms
[*] add some tankers to Algeus
[*] add some tankers to Tycho
[*] schedule tanker traffic at Algeus extractor and farms
[*] allow systems to schedule civilian ship arrivals at their jumpgates
[*] add some missing source files
[*] show mission icons in mission message
[*] show icon on mission destination body
[*] show mission target icon on relevant items in store
[*] show mission target icon on mission objectives
[*] notify player is missing embark and disembark opportunity
[*] add lights to docking ports that activate when nearby
[*] add paused target list slide out
[*] add setting for paused targeting list
[*] add target list setting to gameplay menu
[*] add target slide out that can target system bodies
[*] add ability to turn off gamepad layout autodetect
[*] improve gamepad support (with layout autodetect off, game will use selected icons (eg xbox or sony) no matter the detected gamepad)
[*] add option for "more description" that says "ship is behind you" on body pointer
[*] display key bindings for actions such as Target and Accept Mission
[*] display instruction on opening prologue
[*] rework limpet mines so they travel around a circular path
[*] add SFX to death race lasers
[*] add new image for keyboard controls in manual
[*] add option to send keyboard controls PDF to default printer
[/list]
[h3]Changes[/h3]
[list]
[*] rework Khaldir system to make it tighter
[*] move Penrhyn gate on Khaldir closer to action
[*] allow cargo ships to take a full load (tee hee)
[*] improved explosions on fighters and heavy fighters
[*] let missiles destroy missiles
[*] allow targeting of missiles
[*] fix to mouse and autopilot
[*] flash acquiring target message
[*] update first message to say "Incoming communication"
[*] break out mission control into own subsystem
[*] rework mission objective handling
[*] visually disable weapon buttons when docked
[*] refresh market on game game
[*] move mission data to mission objectives
[*] add icon tip to comms accept button
[*] play port music only when in dock screen not when in external view
[*] update The Guard at Khaldir to be two-shot by missile attack but has buffed shields and armour
[*] massively armoured Comms Relay
[*] move Jumpgate Judge and Megaplanet 1 carrier closer to main theatre of action
[*] beef up limpet mine explosion
[*] move bombing fleet and jumpgates and limpet mines closer together on Kaneel
[*] make skeleton fleet (Red Squadron) fire less often
[*] give Red Squadron three missiles
[*] remove two Red Squadron fighters
[*] reduce Apostilico guard from infinite missiles to 5
[*] reduce damage from missiles in Apostilico
[*] deactivate docking computer on arrival at non-dock location
[*] make death race starting line is targetable (you can autopilot to it)
[*] make The Medusa rotate slightly
[*] move cargo icon slightly to right on HUD
[*] unfade non hostile body pointers so we can more easily find jumpgates when acquiring target during hostiles
[*] show call sign If a ship is broadcasting a message
[*] make Escape from Thantis mission warn if Quatermatter left behind and won't progress
[*] buff The Colossus (made him more tanky)
[*] rename Nyria Spacestation to Nyria Station. Don't not leave anyone at Nyria Spacestation in an old savegame (0.00001% chance someone has done this)
[*] spread landers apart on Kaneel
[*] buff nurses on Boucher
[*] buff EMP device
[/list]
[h3]Fixes[/h3]
[list]
[*] fix save game button
[*] improve mousein menus and dock screen
[*] fix mouse capture menu button to show loaded setting
[*] fix xbox gamepad on windows
[*] fix dock screen icon
[*] restore focus when exit menu on dock screen
[*] fix docking port
[*] fix when joypad changes
[*] fix gamepad save game button
[*] prevent player controller ship from docking at npc-only docking port
[*] make missiles no longer broadcast comms if shot at
[*] make docking comp ignore missiles
[*] make editor and mouse work nicer together
[*] add vicinity shape for small space stations
[*] stop weapon and boost buttons working when docked
[*] terminate docking computer when player arrives at locked jumpgate
[*] fix wandering input button on comms
[*] stop clicking story mode losing focus
[*] make when the guard is destroyed at Penrhyn they now stop taunting you
[*] make comms relay now not broadcast civilian emergency message
[*] improved solid shape for small space stations (ok I added it)
[*] hide empty info panel on galaxy map
[*] fix so Etain Jumpgate will no longer get locked during Escape from Thantis mission
[*] fix closing comms while in market now won't lose button focus
[*] make when docked a ship will no longer take damage
[*] make when docked turrets will no longer target a ship
[*] make when player is docked, NPCs will no longer launch missiles
[*] make when game is over, stop NPCs from launching missiles
[*] improve weapon system gamepad navigation d-pad
[*] stop triggering jumpgate mission signals if coming from a load file
[*] make Thantis cruisers invulnerable
[/list]