Update notes for 26th April 2024

[img]{STEAM_CLAN_IMAGE}/44046646/b226b75e297be0708d59ca3adf68fb41b07d4366.png[/img] Hi everyone, A decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). [i]Liberation[/i] has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers! [i]Liberation[/i] is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness. If you're liking the game please consider leaving a review or a suggestion on what you'd like to see in an update (for example, someone mentioned VR... that would be cool!) Regards, Luke [h3]Additions[/h3] [list] [*] add SFX to reactor boost [*] add planet-wide metrolink to MegaPlanet 1 [*] add heat vent tunnel through MegaPlanet 1 [*] add dirigibles to MegaPlanet 1 [*] add hover car traffic to MegaPlanet 1 [*] add new ship: the garbage scowl [*] add garbage scowls to Morloc [*] add more specific joypad icons (eg R1, R2) for sony joypads [*] make dock control show target icon if mission objective is at this port [*] add new billboards that display any inspirational message (not just RELAX, OBEY, CONSUME) [*] add billboards to MegaPlanet 1 [*] add ionised broiled lobster to Thantis Holiday Port market [*] add article about deadly ionised broiled lobster food poisoning outbreak [/list] [h3]Changes[/h3] [list] [*] make speed boost much faster (from 220 to 300+) and reduce energy drain [*] buff reactor booster from 2.3 to 4.0 but duration cut from 15 to 8 [*] reduce auto target effectiveness from 0.1 to 0.07 in Vantinov Clouds [*] make bliss farms rotate [*] reduce number of bliss reactors [*] move body pointers over the docking port if body has a docking port [*] prioritise exotic controllers over xbox when auto detecting template [*] turn off docking on the Endurance at Muturoa [*] move Jumpgate Judge super close to entry gate [*] rework input mapper to make more universal [*] massively buff health of jumpgate judge [*] reduce general autotarget gimbal effectiveness from 0.1 to 0.09 (10%) [*] move player target release to start of explosion not end when target is destroyed [*] buff Hawk attackers on Lostmon [*] allow space ports to override available market items [*] change pitch on each jumpgate [*] rework Quatermatter conversations [*] add another mining ship to Etain [*] change Thantis Holiday Port to only sell non-offensive ship upgrades [*] punch up some mission texts [*] only allow The Endurance to reserve the Nyria Jumpgate during Boucher Plague mission [/list] [h3]Fixes[/h3] [list] [*] fix shudder on docking computer [*] release mouse lock on galaxy map [*] release mouse in target slide out and other slide outs [*] release mouse in dock control [*] release target lock on destroyed items such as missiles [*] fix bliss reactors target locks [*] make sure target clears after missile explodes [*] stop auto targeting destroyed attackers after their attack reached you [*] stop target slide out showing ships that have been destroyed [*] fix mission target issue on medusa mission [*] fix mission target issue on plague mission [*] turn off docking rings when docked [*] start Braben Station rotating [*] add Dradus Relay pointer over docking port [*] reduce vertex collision on Apostilico temple [*] add missing joypad icon on save button on sony controllers [*] hide galaxy map info box if empty [*] make changing device template less sensitive to joypad drift [*] make civilian ships have smoother turns and docking [*] let player buy consumables (eg mocktail) when ship slots are full [*] prevent ships with docking ports docking with themselves (this was tough to debug) [*] delay removing missiles from scene until they have finished exploding [*] signal destruction correctly when research ships explode [*] keep Etain jumpgate open during escape from Thantis mission [/list]