Update notes for 25th November

Temporian

Trapped in the past, your survival hinges on your ability to adapt and innovate. From foraging for food to mastering the art of technology, every decision you make shapes your destiny. Will you return to your own time, or make the past your new future in this mind-bending survival game?

[h1]Changes[/h1] [list] [*] On Easy mode, discovering a new card will give you a research point [*] Ideas are now automatically generated at the beginning of each year on Easy mode [*] Forcing Ideas require parchment and feathers [*] Discovering an idea while working alone will also spawn an apple. You're not the only one, Isaac Newton! [*] The house count will now show red when you have more people than available houses [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug where gift giving didn't always provide a morale boost [*] Fixed a couple of bugs in the research book [/list]