Changelog #8

Temporian

Trapped in the past, your survival hinges on your ability to adapt and innovate. From foraging for food to mastering the art of technology, every decision you make shapes your destiny. Will you return to your own time, or make the past your new future in this mind-bending survival game?

[h1]Changes[/h1] [list] [*] If you don't have any trees, the traveller will only give you apples if you trade them an item [*] When a worker's health gets low, their name will turn red as well as their remaining life [*] When an animal's health gets to 1 their health and name will turn red [*] The Spring tree will now show very light pink leaves to make it more obvious what season it is [*] Morale has been changed so it will show you how much you need for your next worker [*] Workers will only lose 1 morale each in winter, unless they lack a house, in which case they will lose up to 3 [*] When workers eat, it will display their current morale, which will show red if they're not gaining morale, and green if they are [*] Updated the village description to mention that people can recover health there [*] Added new sort button, sorting food by which will boost morale more. Not only will it sort by best to worst food, but it will also ensure you eat the lowest health ones first. Eat the worst of the best! [*] Fixed health flickering bug when mass picking [*] Electricity was still in recipe book. This has now been removed [*] Fixed a bug where you could send large buildings through the Temporian in multiplayer [/list] Thanks to Die Böse and IcE. for pointing out the last 2 :)