Update: new monsters, improved synchronization, improved graphics

Today has been updated! Not complete list of changes: - Improved synchronization of player position; - Increased the number of network packets with information about the position and other parameters of the player; - Increased the number of network packets with information about the position of the car; - Added new monsters, completely reworked the mechanics of behavior and appearance of the boar, the behavior of dogs; - Added camera animation when struck with cold arms and fists; - Improved lighting; - Fixed artifacts with grass graphics (associated with the previous patch); - New mechanics of triggers on the server - the potential for new types of monster behavior !; - It is now possible to change weapons by interrupting the animation of “reaching” and “shots”, the same with reloading; - Now when selecting a weapon, it will be equipped in the slot if it is empty; - If you are revived without a weapon - you will receive an accidental melee weapon; - Improved animation strikes fists and melee weapons (external); - Fixed akms sight; - Changed model akms; - Increased rate of fire of VCA and SVD; - Fixed incorrect behavior of the camera around the fire, if the player is in a closed room; - The mechanics of the behavior of ball lightning has been rewritten (study it again now);