Today's update includes the following changes:
[list]
[*] Added a new player unit to the game, a UH-1 that drops anti-tank mines that disable tracked vehicles.
[*] Added objective icons to SAM missions indicating the locations of the SAM sites.
[*] Reworked missions 3/10 and 3/12 to be more interesting and less difficult.
[*] Adjusted the chapter 3 escort missions to be less difficult on "relaxed" mode.
[*] Fixed a bug where entrenched M294s had too much health.
[*] Adjusted all the maps in chapter 3 to make sure that no [REDACTED] were too close to the player's deployment area.
[*] Fixed a bug where enemy units could move through [REDACTED].
[*] Fixed a bug where attack previews were not shown for enemy laser units able to call in an airstrike.
[*] Changed the defensive smoke bonus from an invisible damage reduction to a temporary armor increase.
[*] Removed an enemy signals team from a map that should not have had one (3/05).
[*] Changed the input on the first signals intelligence puzzle to make the mechanics more discoverable.
[*] Improved the visibility of forest paths obscured by the fog of war.
[*] Adjusted the begin turn sound effects to be less disruptive to the music.
[*] Added information about the optional TIS-330 objective to the in-mission objective panel.
[*] Fixed bug where M664 automatic turrets would sometimes not attack.
[/list]
The AI has also received some improvements, including (but not limited to!) the following:
[list]
[*] Lightly armored units have an increased appreciation of the dangers of the LAW and of autocannons.
[*] Artillery units and ATGM carriers now play more defensively.
[*] Anti-[REDACTED] teams are less deterred by the presence of [REDACTED].
[*] Improved many other minor AI behaviors.
[/list]