UPDATE: New AT mine-laying UH-1, and much more!

Today's update includes the following changes: [list] [*] Added a new player unit to the game, a UH-1 that drops anti-tank mines that disable tracked vehicles. [*] Added objective icons to SAM missions indicating the locations of the SAM sites. [*] Reworked missions 3/10 and 3/12 to be more interesting and less difficult. [*] Adjusted the chapter 3 escort missions to be less difficult on "relaxed" mode. [*] Fixed a bug where entrenched M294s had too much health. [*] Adjusted all the maps in chapter 3 to make sure that no [REDACTED] were too close to the player's deployment area. [*] Fixed a bug where enemy units could move through [REDACTED]. [*] Fixed a bug where attack previews were not shown for enemy laser units able to call in an airstrike. [*] Changed the defensive smoke bonus from an invisible damage reduction to a temporary armor increase. [*] Removed an enemy signals team from a map that should not have had one (3/05). [*] Changed the input on the first signals intelligence puzzle to make the mechanics more discoverable. [*] Improved the visibility of forest paths obscured by the fog of war. [*] Adjusted the begin turn sound effects to be less disruptive to the music. [*] Added information about the optional TIS-330 objective to the in-mission objective panel. [*] Fixed bug where M664 automatic turrets would sometimes not attack. [/list] The AI has also received some improvements, including (but not limited to!) the following: [list] [*] Lightly armored units have an increased appreciation of the dangers of the LAW and of autocannons. [*] Artillery units and ATGM carriers now play more defensively. [*] Anti-[REDACTED] teams are less deterred by the presence of [REDACTED]. [*] Improved many other minor AI behaviors. [/list]