Today's update is mostly balance-related gameplay changes, but also includes some UI and bug fixes.
[b]Gameplay Changes[/b]
[list]
[*] Rebalanced a bunch of missions that our metrics indicated were abnormally difficult.
[*] Increased the base health of "proper tanks" like the M60 and M1 from 3 to 4 so that they're slightly more survivable. They will still become immobilized when reduced to 1 health.
[*] Increased the damage of the M67 used by enemy anti-tank teams from 2-5 to 2-6 to match the increase in tank health.
[*] Added the ability for utility helicopters (UH-1, UH-4) to fire their door guns while flying and after landing.
[*] Added an ammo count to mortar teams (6 rounds).
[*] Added an ability to M813 cargo trucks that resupplies ammo to friendly infantry units.
[*] Adjusted the AI to be more defensive on SAM hunt and convoy missions.
[*] Improved the AI's ability to advance with infantry.
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[b]UI Changes[/b]
[list]
[*] Improved the instructions for the first tutorial, hopefully...
[*] Adjusted the hotkeys for abilities to be more consistent between units.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed a crash when starting the game without an enabled audio device.
[*] Fixed a bug where artillery that missed but landed on a unit outside of your vision would not play an explosion animation.
[*] Fixed a bug where recon teams did not show attack previews for designating airstrikes.
[*] Fixed a bug where M664 sentry turrets and would provide vision for enemy artillery.
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