Update: Multiple Save Games, Sandbox Mode, UI Updates

Beetle Uprising

Collect, raise and breed an army of beetles to rise up and lay claim to the abandoned lot! The game features a complex genetics simulation and real-time tactics missions with a full campaign.

Here is a big update we've been working on for awhile. We hope you enjoy it. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30237079/59e278b73e616cd121c98908f9c88c052033ca6d.jpg[/img] [list] [*] You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection. [*] We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and learn how the systems work. The original Campaign Mode is still available to challenge your management and strategy skills. [*] Added a new combat song that is dynamically arranged. [*] New Manual pages for Rock/Paper/Scissors style combat, Stat genetic side effects, Options, and the Game Shell. [*] Sorting makes a sound. [*] You get a little camera shake when Immolators explode. [*] You can delay the hover time for tooltips if they are getting in your way. [*] Improved Item Inventory details UI. [*] Mission 14 now drops the correct trophy on 3 stars. [*] Squashed "The Blueberry Bug". Users were reporting they were stuck placing an object, and the inventory count would increase. This is fixed. [*] The default screen resolution is now set to max. Some new players were seeing less than amazing graphics. Of course, you can still tweak your graphics settings using the Options menu. [/list]