Update, May 16th

Change Log: 1. UI polish and optimization; 2. Attack cool-down added (giving all players in a Battle the time react to actions of the others ;) 3. Fixed issue with alive players in Battle loosing too much Sanity when another Player dies in the same Battle; 4. In Battle the weapons are sorted by hit chance; 5. Fixed issue causing too many Ponds to be generated; 6. Night attack fixes and optimizations; 7. Woodcutters can no longer be Clumsy; 8. Hatchet no longer requires quarterstaff to be made.