Update June 29, New Gun, Map, and Gamemode!


Boundary is a multiplayer tactical space-based shooter game, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy astroperators and other entities.

[strike][b]Due to a server complication, the team is needing to delay the update until the issue is resolved, an update on when the update will happen will be posted in Discord. [url=https://discord.gg/boundary]discord.gg/boundary[/url][/b][/strike] [h2]Update is live![/h2] Dear Astroperators, thank you for your continuing support of our Early Access launch! There will be an update on June 29th @ Midnight PST which will require an approximately 2-hour downtime. Please be sure to log out prior to maintenance to avoid any potential complications! Thank you all for your support! [b]GENERAL[/b] 1. Further optimized matchmaking systems to match players of similar skill levels 2. Players will now be prompted to select a Server Region if they haven't done so already [b]WEAPON[/b] 1. Added the JUG-12 Shotgun. The JUG-12 is an automatic shotgun for Astroperator Doc, featuring high damage but with one heck of a kick. [b]GAME MODE[/b] 1. A new limited game mode has been added that will give players a much different experience than normal game modes. [list] [*]The rule set is based around the Invasion Game Mode but with additional respawn time as well as capture time. There will be multiple objective points that the defending team has to protect, will the attacking side has to capture as many as possible. After one set of objectives is captured, a new set will become available. [*]Players will no longer be equipped with a jetpack. Player movement will be more strategic as multi-directional jumping and gun recoil play a much bigger role. Directional jumping can be activated by double tapping W (forward), S (backwards), SPACE (vertical up), or CTRL (vertical down). [*]Climbing along surface objects will help players avoid being sent off into the depths of space. [*]Gun recoil and the new speed indicator will help players maneuver around the battlefield in short bursts. Careful not to shoot yourself off into space though! [*]You can still use the grappling hook, it's incredibly effective and the best way at moving around the map quickly. [/list] There will be 3 customized Astroperators for this game mode. [b]Support[/b] [list] [*]Can use machine guns to help suppress enemies or to mow down anyone that dares to risk advancing. [*]Can deploy a static shield that will block incoming fire for a limited time, or deploy their own personal shield to advance against the defending team. [/list][b]Recon[/b] [list] [*]Can use sniper rifles to deliver high damage from long ranges, staying hidden from enemy fire. [*]Can use a snapshot sensors to detect enemies, while HIVE pods keep enemies hidden in cover to avoid death. [/list][b]Assault[/b] [list] [*]Uses assault rifles to defeat enemies from close range. [*]Can use Smoke Launchers to cover their advance or help flank an enemy position, EMP launchers to gain an opening to exploit, or the good old Grenade Launcher to clear out enemies. [/list] [b]MAP[/b] 1. Added the new map "Dusty" which is a complex and constantly changing astroid field, giving a new experience each match. [b]BUG FIXES[/b] 1. Fixed an issue that caused some missions to display repeatedly in the end of match menus. 2. Fixed an issue when using ADS that caused firing and aiming behaviors to act abnormally.