Collect your favorite characters, nurture them, and have fun just watching in this hololive fan game! It's a 2D tower defense game that offers depth for dedicated players, strategic elements, and easy enjoyment for casual players.
I have implemented the following updates for #HoloParade:
■ Update Details
・Implementation of Skill Upgrade
After reaching Lv30, you will now earn Skill Upgrade points every 40 Skill obtaining.
You can perform a Skill Upgrade by consuming one point in the Talent Upgrade screen,
selecting one of the possessed skills, and upgrading it (to one rank higher within the same type).
Gold is the highest rank.Aiming for the highest rank previously incurred extremely high costs for
refining skills. Considering the addition of high-difficulty stages in recent updates, I have made it
easier to refine skills.
In high-difficulty stages, the most crucial aspects are formation and gameplay. The stages are
designed to be sufficiently clearable without refining skills. However, by selectively refining
your skills, you can expand the range of viable formations and create more opportunities for
your favorite characters to shine.
[img]{STEAM_CLAN_IMAGE}/44750336/8ffc7f5e21ebcedca344b86c44fb86bb6a9a9d1c.png[/img]
・Added selection of Featured Talents in Scout Gacha
You can now specify Featured Talents for each gacha. By designating a desired talent as Featured,
it becomes easier to obtain than other talents of the same rarity.
Normally, unobtained talents are more likely to appear, and if there is a duplicate, an automatic
re-draw occurs once. However, talents designated as Featured are not subject to automatic
re-draws even if duplicated.
The probabilities for each rarity, such as UR or SR, remain unchanged, so there is no significant
impact on game balance. This setup makes it easier for players to personally draw their favorite
talents.
・Added consideration for when a talent that is fully limit-broken appears in Scout Gacha
Previously, if a talent that was fully limit-broken was scouted, nothing was obtained. Now, you can
receive either 5,000 coins or a scout ticket randomly.
Additionally, as compensation to players who have already fully maxed out limit breaks, scout tickets
equal to the number of fully limit-broken talents and 5,000 coins per talent will be granted at
startup.
Example: If there are 5 fully limit-broken talents, you will receive 5 scout tickets and 25,000 coins.
[img]{STEAM_CLAN_IMAGE}/44750336/01ccffe3c33c8660c5f278b6e61dc6c4b24feb36.png[/img]
・Added synergy effects:
AmeSame
TakaMori
PekoMoona
・Increased coin acquisition from tours:
Below are the total coins obtained upon clearing the last stage of each tour (Old → New)
(Names are hidden to avoid spoilers)
Tour 1: 4,200 → 5,400
Tour 2: 9,200 → 11,600
Tour 3: 16,000 → 20,800
Tour 4: 26,000 → 31,000
This update has two main objectives:
For casual players, we have made it easier to obtain desired characters and slightly increased the amount of money earned from tours, allowing them to reach the end credits more easily.
For core players, we are alleviating the tedium and stress associated with progressing through end-game content and aiming for status caps by implementing things like skill evolution.
As always, there are players who find the game easy and others who find it unreasonably difficult, resulting in a significant disparity. I plan to continue exploring ways (such as enhancing guides) to help players grasp the nuances of gameplay more effectively.
Please continue to enjoy Holoparade!