💡 Update Information for 12/9 💡

HoloParade

Collect your favorite characters, nurture them, and have fun just watching in this hololive fan game! It's a 2D tower defense game that offers depth for dedicated players, strategic elements, and easy enjoyment for casual players.

💡 Update Information for 12/9 💡 ■Gifts As a thank you for the enjoyment many have experienced, we will distribute the following through the mailbox: - 3 Scout Tickets Additionally, as compensation for the recently added first-time clear bonuses, Scout Tickets equivalent to the number of completed stories and tours will be granted at game start. ■Bug Fixes ・Fixed an issue in the PR function where follower count would continue to increase exponentially even after reaching the target. → Modified to the original specifications below: - After reaching the follower target, the increase rate significantly decreases. - The maximum number of followers is 6 million. ※ For those who already exceeded the limit, it will be corrected to the 6 million limit,   and as an apology, 500,000 coins will be granted at game start. ・Fixed an issue where coins abnormally increased through the PR function and could not be used when exceeding a certain amount. → Set a maximum coin possession limit to 10 million. ※ For those already exceeding the limit, it will be corrected to the 10 million limit,   and as an apology, 5 Scout Tickets will be granted at game start. I apologize for any inconvenience caused by the above-mentioned issues. These measures are necessary to ensure that you can enjoy the content I will add in future updates, and I appreciate your understanding. ■Game Balance Adjustments ・Changed the cost to obtain skills after reaching Lv.30 from 2000 to 1000. ・Modified so that lower-tier skills do not appear. ・Increased reward coins for the most challenging tours (26,000 coins per round). ・Changed ticket acquisition probability in the final stage of the most challenging tours from 50% to a confirmed rate. ・Increased coins obtained in the minigame "Hurry up! Mikochi!" ・Adjusted the gacha so that duplicates occur slightly less frequently. → Duplicate occurrence triggers one-time internal automatic re-draw. ・Retained skill slots and skills even after using Noel Milk. ・Increased the amount of Noel Milk obtained (from every 3 gacha spins to every spin).   → To facilitate easier team composition changes. ・Changed so that skills will not be re-drawn until reaching the level at which Noel Milk was used again.   → To prevent its value for talent selection from limiting its use for team composition changes, maintaining it primarily as a feature to increase flexibility in team composition. ・Changed Korone's cost to 18, changed to area attack, and adjusted stats accordingly. ・Changed Okayu's cost to 18 and adjusted stats accordingly.   → Adjusted as a low-cost UR character that is easy to deploy even in the early game. ・Added complete guard penetration to Fubuki and adjusted stats accordingly.   → Added an advantage due to its high cost and difficult-to-handle single-attack nature. ・Reduced the cooldown time of some UR characters around cost 20. ■Other - Replaced AZKi's voice with the public recording version (old voice also partially used). - Enhanced the save data backup function.