đŸŽșUpdate Information for 12/27đŸŽș

[img]{STEAM_CLAN_IMAGE}/44750336/63f4a11746d3a61a434e5aa2fc4336f943bfb932.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44750336/4d98356da51ce0abd4bca64749db4261f18e5478.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44750336/38e8fe5a7da5e36392ea4c50520aba1aa1e91202.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44750336/92124ca070815dc82e96e5a589ec78979f07c30a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44750336/e3418c36ed3907634b69d62a79b7633bcf7cadea.jpg[/img] I have implemented the following updates for HoloParade: [h3]■ Implementation of New Talents[/h3] Five new talents from the 2nd Generation have been added. They can be obtained through the newly introduced 2nd Generation gacha. Each talent possesses unique abilities! [h3]■ Implementation of Hololive Members’ Original Song Arrangements[/h3] Added new BGM tracks for stages, featuring five Holoparade arrangements of Hololive members’ original songs. These tracks are newly composed and arranged by Yamada Kuriko. [h3]■ Addition of New DLC[/h3] Released costume DLC with songs for Minato Aqua and Usada Pekora! You can set Pekorandombrain! and #Aqua Iro Palette as the BGM during talent parades, with the original vocals included. Each DLC also includes a gift code to scout the corresponding talent. [h3]■ Addition of New Stages[/h3] - New special stage series, "UR Only Parade," limited to UR Hololive members, added. - Available after clearing Story Chapter 2, accessible from the Events tab. - Added high-difficulty stages to the "Mascot Parade," where only mascots can be deployed. - New event stages, "Trial of Black" and "Trial of Gold," added. - Additional floors have been implemented in the Endless Trials. Surprises await in Levels 2 and 3 of the Member-Exclusive Parade, so don’t miss out! [h3]■ Implementation of Status Effects [/h3] The following status effects have been implemented: Poison, Burn, Freeze, and Stun. A help page detailing these effects has been added to the menu on the left side of the Home screen. Poison: Inflicts HP damage per attack based on the poison stack value. Poison stacks gradually decay and are removed when depleted. Reapplying poison before it’s cleared adds to the stack. The amount of poison applied depends on the attacker’s attack power and poison application rate. Burn: Inflicts HP damage per second based on the burn stack value. Reduces healing effectiveness by 50% during the burn duration. Stack application and decay mechanics are the same as Poison. Stun / Freeze: Renders the target unable to act during the effect duration. Cancels attacks if applied mid-attack. New effects overwrite existing ones (effects do not stack). Poison deals more damage than Burn at the same stack value, but since it triggers with each attack, it is particularly effective against fast-attacking enemies. Burn provides consistent damage over time and hinders healing, making it versatile against all enemies. Status effects are applied even if the attack is blocked, making them an effective counter against guard-heavy enemies, including those with black or gold auras. These abilities are displayed in the status screen and can be filtered for easy access. Freeze, which was previously limited to certain talents, has been strengthened and reintroduced as a formal status effect. With this update, status effect application abilities have been added or adjusted for some existing talents. [h3]■ Changes to the Skill Obtain System[/h3] Previously, only three skills could be equipped, making it difficult to switch them freely. With this update, skills that have been unlocked will be permanently learned and selectable at any time, regardless of the three-slot limit. This allows players to customize their talents with skills suited for each stage. Up to five skill combinations can be saved, and each team configuration remembers its associated skill set. Unlocked skills are now acquired randomly from “unlearned skills,” enabling players to progressively enhance their talents. Higher-ranked skills may still be acquired randomly depending on luck. The cost of unlocking skills after reaching max level has been adjusted from 1000 to 2000 coins, ensuring no wasted currency due to randomness. Additionally, skills already equipped are more likely to evolve into higher-tier versions. [h3]■ New Skills Implementation[/h3] Poison Stack Ratio: Increases the poison stack applied during attacks. Avoid Poison Rate: Grants a chance to nullify incoming poison. Poison Specialist: Greatly increases poison application at the cost of reduced attack power. Burn Stack Ratio, Burn Avoid Rate, Burn Specialist: Same mechanics for Burn effects. Lifesteal: Recovers HP based on a portion of damage dealt. For area attacks, recovery is halved. When HP is below 50%, recovery increases proportionally (up to 2x). Knockback Avoid Rate: Grants a chance to nullify knockbacks. Poison and Burn-related offensive and defensive skills have been added. Lifesteal enhances the survivability of frontline attackers, while Knockback Avoid Rate strengthens shield roles to maintain the front line. [h3]■ Coin Drops from Enemy Units and Tour Improvements[/h3] Coins now drop from defeated enemies, with the amount displayed next to the elapsed time at the top of the screen. Stronger enemies drop more coins, and defeating large numbers of enemies yields proportional rewards, benefiting players even in prolonged battles. Coins dropped during Tours are quadrupled, making them a lucrative source of income. Tour BGM now features random HoloParade arrangements of Hololive members’ original songs added in this update. To accommodate the increasing uses for coins due to added characters, overall coin acquisition has been increased, particularly during mid-to-late game stages. [h3]■ Miscellaneous Adjustments[/h3] - Increased the follower cap for Public Relations from 6 million to 10 million. - Raised coin rewards from mini-games. - Boosted coin rewards from the support card "Omikuji" (base value depends on the average level of deployed talents). - Updated boss defeat transitions to switch from boss BGM to normal BGM. - Adjusted HP recovery display to show the full recovered amount (e.g., recovering 100 HP from a 50 HP deficit displays "100"). - Added effects to certain stage backgrounds. Please continue to enjoy the HoloParade!