Update game 0.3.1.102

CHEMISTS: Area of infection

A year after the global catastrophe, you woke up in a hospital and don't remember anything. You have to not only find out what happened, but also try to survive in this harsh dangerous world.

[img]{STEAM_CLAN_IMAGE}/41585123/ce249deeaa084a0d6cc9ae5956eb90828135df8b.jpg[/img] Good day Chemists. Today we have prepared a list of changes that have been made to the game. The game version has become 0.3.1.102 Changes: - NPC bandits will not chase the player all over the map. If the character hides from the visibility of the bandits, then after a while, they stop looking for the player and begin to go about their business. - Weapon wear has become less weak. - Weapons that are on the map have had their wear changed, now they are more intact. - The function of throwing an item from the inventory has returned. - Changed the logic of the animal and bandit spawner system. - Weapons that drop from bandits now disappear after 20 minutes - The passage to the tunnel was closed. - The weight of the bio-material of wolves has been lightened to 0.15 kg. It was 0.5 kg. Increased drop chance by 10% - Reduced the amount of loot for the first quest with Nikolai. - Improved energy efficiency by 2 times. - The weight of submachine guns has been reduced by 0.4 kg. - Fixed chicken feather and meat weight. - Increased chance of Wolf Liver Drop. Fixed buggies: - Fixed bug when sprinting and running. Now everything works correctly, and at + 80% overload the player stops running fast, and at + 90% stops running and walking. - Fixed bugs with the quick access panel. - Fixed the position of the widget that appears when interacting with the corpse of a bandit. - Fixed a bug with Svetlana with the initial task. - Fixed a bug with displaying information about a weapon and its quantity. - Fixed a bug with throwing weapons, no duplicates are now created. - Fixed a bug with ammo when trading. - Removed the hunter's dialogue thread about meat. - Fixed a bug in Valera's dialogue. - Changed the orientation of the player's weapon reload sound. Additions: - Added a scroll bar to merchants to make it more convenient. - If you complete the quest to find a pistol and you don't have a pistol, then a pistol will appear near the nurse, which you can pick up. The nurse will give it to you again after 10 minutes if you lose it again. - Added repair tables in the hunter's house and Nikolai in the village. The repair table displays items that need repair. Repair is paid. - Bandits have been added to the ruins. - An additional 20kg has been added to the carrying weight. - Hunter now sells energy drinks.