Update: Fixes and tweaks

POOLS

Explore, admire and listen. Relaxing. Uncanny. Eerie. Hypnotic. Immersive. No monsters chasing you or jumping towards at your screen, but the game can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and outwordly architecture. Liminal spaces, inspired by backrooms.

Yesterday we made a quick update, main reason was that it was possible to get stuck on some areas. It's frustrating to get stuck ːsteamfacepalmː This should hopefully fix it! [b]Changelog:[/b] [list] [*] Fixed a bug where player can get stuck in the bottom of the large hole [*] Add air vents around the level [*] Spawn exit signs after a while to help navigate if lost [*] Unusable ladders get visually broken now [*] Ducks in labyrinth floating, previously stationary [*] Added "back" button to in-game settings menu [*] Added colliders to prevent player from going out of bounds [/list]