Update: Entangled ghost, shield mechanic tweaks, fixes

Hellpoint: The Thespian Feast

This is a standalone story in Hellpoint universe, a dark and challenging action RPG set in the world where the line between science and occultism is blurred. The Thespian Feast tells the story of an investigator arriving at Irid Novo station 50 years after the Hellpoint events.

[h3]Hello, community![/h3] [b]The Thespian Feast update is live on Steam:[/b] - An Entangled ghost of yourself is now roaming the space station if you die, be careful! [img]{STEAM_CLAN_IMAGE}/36822724/0cd484f46493a665b8da3c98ded9218e77253c49.gif[/img] - Deploying your shield at the right moment now gives you a massive boost in deflection (Parry) - Emotes now don't auto-populate the menu in medium class - Removed the mind cube reader as its dialogs were not intended for the demo, replaced it with a nice weapon - Added Omnicube tutorials - Added sound on weapon leveling up - Removed a somewhat recurring leather sound from the player soundbank - Added more obvious warning when energy is too low to perform an ability, fire a gun, or use the Omnicube - Speeded up dialog while adding delay on discussion choices - Stopped enemies' abilities when they die - Fixed an issue with hitting crates filling up your energy and healing you - Fixed the modules Greed Sacrifice and Leech - Fixed an issue with removing or adding stat boosting module tinning the stats screen values green or red - Fixed a number of melee and firearm passive unlockable abilities that would fail to provide a proper stat boost - Fixed where the motion sensitivity wouldn't go down to the minimum - Fixed a case where the Omnicube transposition could trigger an endless loading screen in some cases - Fixed the Warrior Saber missing its upgrade chip effects - Fixed the player unable to fall for a split second after getting off a ladder - Fixed an issue where the world wouldn't load after the player would respawn in a very specific spot in a pit - Fixed the Black Hole door beam being misaligned - Fixed a few walls missing collisions - Fixed a case with enemies freezing in place after losing sight of the player - Fixed a bug where the player would perish again after dying from a fall in a pit - Fixed the horde enemy not having their spawning effect - Fixed enemies popping in an out of the world