Update: Devlog2

POOLS

Explore, admire and listen. Relaxing. Uncanny. Eerie. Hypnotic. Immersive. No monsters chasing you or jumping towards at your screen, but the game can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and outwordly architecture. Liminal spaces, inspired by backrooms.

[b]Changelog[/b]: [list] [*] New audio system including dynamic reverb & sound occlusion: echoes are dependent on room size and sounds from other rooms bounce realistically [*] New footstep and water sounds [*] Water sounds are dependent on water depth [*] Small updates to the demo level design [*] Character controller updates [*] Improved stair mechanics [*] Added camera sway when player is running [*] Added camera & sound effects if player falls to ground or water [*] Completely new ladder climbing mechanics [*] Updated main menu visuals [*] Improved main menu navigation with a gamepad [*] Added low / medium / high settings for lighting quality [*] Fixed known bugs [/list] [b]Devlog2[/b]: Chapters 2 and 3 are now fully complete. We are working on Chapter 4 at the moment. We are planning release on April 2024. Also includes footage from many systems we are working on to enhance immersion. [previewyoutube=6lSBzhioqSQ;full][/previewyoutube]