Update: Puddles, settings, tweaks and fixes

POOLS

Explore, admire and listen. Relaxing. Uncanny. Eerie. Hypnotic. Immersive. No monsters chasing you or jumping towards at your screen, but the game can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and outwordly architecture. Liminal spaces, inspired by backrooms.

Here are the changes from yesterdays update (and from 2 previous ones we forgot to mention here) [b]March 29th Changelog:[/b] [list] [*] Added teaser video to Demo (spoilers from chapters 2-6) [*] Player leaves puddles of water behind after exiting pool [*] Dropping water makes sounds after exiting pool [*] Slower movement speed on stairs [*] Added subtle camera shaking [*] Made head bobbing into a slider instead of toggle [*] Added DLSS upscaling support [*] Added collision audio to floating rubber ducks [*] Added far depth of field distance dynamic adjustment [*] Added some translations to settings / credits menus [*] Updated settings menu dropdown styling [/list] [b]March 19th Changelog:[/b] [list] [*] Added "route number signs" around the level (we'd appreciate feedback on this) [*] Fixed a bug where you could clip through map behind the red slide [*] Added automatic rewind as a backup if player ever falls through map [*] Fixed clipping through walls [*] Limited framerate to 30 during MainMenu and LoadingScene [*] No footstep sounds / bobbing when moving against wall [*] Added "None" to lighting settings for very low end computers [*] Disabled spawning exit signs [/list] [b]March 11st Changelog:[/b] [list] [*] interactable water (can be set off for performance) [*] brightness setting [*] chromatic aberration setting [*] lens distortion setting [*] vhs film grain setting [*] anti-aliasing setting [*] ambient occlusion setting [*] lighting adjustments [/list]