Update: December 20

Oriental Empires

Turn based 4X strategy game, recreating the civilizations of ancient China. Develop your land, build great cities, raise huge armies and fight epic battles, with hundreds of soldiers fighting right on the game map. Advance your technologies, culture and religion to create one of mankind’s biggest empires.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11081688/9a45bbe4235657b62c59f0b21785f61b5c0b4919.jpg[/img] Before 2018 comes to an end, we’ve released a new update that fixes several bugs and optimizes a lot of features. The biggest change for those of you with the DLC is the ability to play as some of the DLC factions in Imperial Era through custom games! Thank you to everyone this year for your support and encouragement, and for participating in the Oriental Empires community! Join us on [url=http://discord.gg/mc8QQsg]Discord[/url],[url=http://www.twitter.com/OrientalEmpires]Twitter[/url] and [url=http://www.facebook.com/OrientalEmpires]Facebook[/url] to ask questions and meet other players. Check out the Changelog below, and enjoy! - Moonsugar [h1][b]New Features[/b][/h1] [list] [*]Added some DLC factions to custom games in Imperial Era (for players who have the DLC). [*]Reduced number of techs given at start of Imperial Era games so that there is more room for tech development. [*]Added a bowyer to cities in custom games started in the Imperial Era. [*]Added delete faction ability to scenario editor. [/list] [h1][b]Optimizations[/b][/h1] [list] [*]Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks. [*]Different player stacks may swap positions to reduce movement congestion. Improved management of city objects. Reduces memory usage and improves load times on large games. [*]Fixed performance problems caused by long list of cities in settlement tab. [*]Fixed problems with large heavily interconnected trade networks performing slowly or crashing. [/list] [h1][b]Bug Fixes[/b][/h1] [list] [*]Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn. [*]Fixed bug converting settlements to hordes that stopped expenses being deducted. [*]Fixed bug with cavalry not fighting in difficult terrain. [*]AI recognizes that dismounted horse archers can take a city. [*]Fixed availability of driven civilian unit. [*]Fixed Jin Symbol. [*]Fixed some names for historical characters in Chinese. [*]Fixed other religions being allowed to Islamic factions. [*]Tweaks to Attabeg and Meng'an Cavalry units. [*]Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.