Turn based 4X strategy game, recreating the civilizations of ancient China. Develop your land, build great cities, raise huge armies and fight epic battles, with hundreds of soldiers fighting right on the game map. Advance your technologies, culture and religion to create one of mankind’s biggest empires.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11081688/2a467b59574b3d46a5d10ba8f4538836a0205953.jpg[/img]
Hi everyone,
This update’s main feature is the scenario editor. This lets you create scenarios similar to the Warring States scenario, which is already in the game, and share them using Steam Workshop. With the scenario editor, you can define your own factions, easily place cities, buildings and armies, and even include your own faction symbols. We’re really looking forward to seeing what the community can create using this tool.
This update also includes a number of bug fixes and improvements.
Read the full changelog below, and enjoy!
Cheers,
KevWatch
[b]Battles:[/b]
[list][*]Fixed battles sometimes not resolving properly in single player when the player doesn't view them.
[*]Improved siege initiation. Stack can begin attack if any stacks around the settlement can breach the walls.
[*]Units dismount and artillery stay unpacked if two hexes away from the city wall.
[*]Artillery oriented towards settlement at the start of the battle phase.
[*]Large trebuchets don't stop firing when first rope puller killed.
[*]Spare artillery crew re-assigned duties between turns, so the engine can continue to work even with some crew losses.
[*]Fixed crash when land units without flaming ammo fire at ships.
[*]Fixed some stats for faction specific units.[/list]
[b]Settlements:[/b]
[list][*]Can now delete roads. Use the delete key to remove the roads in the hex under the cursor when in road building mode in the settlement view.
[*]Fixed bug when irrigated farms leave farms behind when their city is destroyed.
Settlements can take over resources when previously owning settlement is destroyed.
[*]AI won't auto build farms on potential mine sites.[/list]
[b]Multiplayer:[/b]
[list][*]Fixed being assigned an eliminated player when joining a hidden humans game.
Changed save game name of hidden humans game to not include faction name.
[*]Fixed battle indicators showing for human players in MP hidden humans mode.[/list]
[b]Other:[/b]
[list][*]Changed font for the Chinese version
[*]Added ability to import a map from png file into the map editor. Mainly intended to work with files from the Demis Map Server.[/list]