UPDATE - Curse of the Dead Gods is out of Early Access! (v1.0)

Curse of the Dead Gods

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.

[img]{STEAM_CLAN_IMAGE}/36091660/656abc703ec6da9912e2dc8bac37058d98ab3b30.png[/img] Hello, Pretenders! It’s a big day today, probably the biggest of the year for us! Curse of the Dead Gods is officially out of Early Access and available in version 1.0 (actually, 1.23, don’t be surprised). Have a look at our launch trailer down here: [previewyoutube=opi0yOWUcKc;full][/previewyoutube] There are not enough words to express how we feel about the game being out, the community’s support throughout the Early Access, and the new journeys that are to come. Thank you very much, and we truly hope you’ll enjoy what the Temple has to offer. Share your feedback with us on the Steam forums or on [url=https://discord.gg/curseofthedeadgods]our Discord server[/url], we cannot wait to read it! There’s more to come! We are planning tons of livestreams this week with the Passtech team and we hope to see you there! Have a look at our Twitch schedule: [img]{STEAM_CLAN_IMAGE}/36091660/6824a89863b8746f8fcac16cdb6282e2cc31556d.png[/img] Follow us on [url=https://twitter.com/PasstechGames]Twitter[/url] or [url=https://www.twitch.tv/passtechgames]Twitch[/url] to not miss any! If you’re a longtime player, you’ll probably want to read our patch notes below detailing the changes and new additions to Curse of the Dead Gods: [h1]:: PATCH NOTES ::[/h1] [h2]Version 1.23.2.5 - February 23rd 2021[/h2] 🍉 = Community additions [h3]New features[/h3] [list][*] [b]Mixed Temples:[/b] + Go through all three Temples: The "mixed" explorations have been added and allow you to browse a special assortment of the three Temples and reach the final confrontation! [*] [b]New Hard Modes & Selection Menu:[/b] + The different explorations as well as the menu giving access to them have been reworked [i]Notes for longtime players: "Hard" explorations have been removed from the game. The "Very Hard" explorations can be found in the "Hard" part of the explorations next to new mixed explorations offering new levels of difficulty. The "final" explorations (with the countdown) are now daily events. Daily events are now cumulative up to 3 (instead of 6).[/i] [*] [b]New Weapons:[/b] + [b]Cursed Weapon - Bow - "Effulgence", Harbinger of Yaatz[/b] + [b]Cursed Weapon - Shield - "Sunderer", Fist of Doom[/b] [i]Design note: Two new hidden weapons have been added. Like the other Champions’ Weapons, these can be obtained by defeating the Champions of the Eagle Temple by fulfilling a special condition.[/i] + [b]Main Weapon - Throwing Weapon - Evasive Knives[/b] [*] [b]Achievements:[/b] + Unlock all 30 achievements on Steam! [*] [b]Codex entries:[/b] + The Eagle bestiary and Pantheon entries have been added![/list] [h3]Balancing[/h3] [list][*] [b]Introduction Champions & Bosses:[/b] A quick cinematic introduction has been added at the beginning of the Champion and Boss fights [*] 🍉 [b]Jade Rings:[/b] Jade rings are now awarded at each victory against a Champion or Boss (regardless of the exploration chosen). The bonus for the first completion of an exploration has been removed [i]Design note: Crystal Skulls and Jade Rings gains on Champions & Bosses are increased by 40% for difficult explorations.[/i] [*] [b]Weapons:[/b] + 🍉 [b]Whips:[/b] Acceleration of the "Off-hand Combo” attack. It now hits 0.1s earlier than before. + [b]Spears:[/b] Slight increase in the area triggering critical hits when the attack hits with the tip of the spear + [b]Shields:[/b] The charged attack now inflicts a light stun instead of a heavy stun. Stopping an enemy attack always inflicts a heavy stun. It is now possible to chain attacks with your main weapon earlier after a charged shield attack + 🍉 [b]Shield - Whispering Aegis:[/b] Will no longer trigger an automatic parry during the dodge window + [b]Claw - "Disembowler", Dread Claw:[/b] Base damage increased to 13 (instead of 12). Additional swirling attacks have a radius increased to 4m (instead of 3m) +[b] Spear - "Vengeance", Xbeltz’aloc’s Spine:[/b] The Riposte triggered during an attack after a successful parry now inflicts critical damage and interrupts standard enemy attacks. The description has been adjusted to clarify the effect [*] 🍉 [b]Curses:[/b] We added upsides to some Curses + [b]Shadow Word:[/b] The player now deals 20% more damage in the dark when this curse is active. + [b]Visions of Madness:[/b] Dodging no longer costs stamina when the hallucination effect of this curse is active [*] [b]Blessings:[/b] + [b]Brutal Temper:[/b] The time window during which you have to kill two enemies to activate the effect is increased to 3 seconds (instead of 1 second) [*] [b]Enemies:[/b] + 🍉 [b]Plaguebringer:[/b] The protection time of the Plaguebringer has been reduced by 1 second [*] [b]Environment:[/b] + [b]Balancing in the Eagle Temple’s rooms:[/b] The waves of enemies in the Weapon, Upgrade, and Challenge rooms of the Eagle Temple are a little harder, to match the difficulty of the other temples + [b]Flamethrowers:[/b] Flamethrowers in the Jaguar Temple can be interrupted by a dark attack [*] [b]Stats:[/b] A new and more detailed screen showing more statistics appears on the Victory / Defeat screen [*] [b]Tips:[/b] Tips have been relocated to the Main Hub and can be accessible by pressing the “Map” button[/list] [h3]Fixed bugs[/h3] [list][*] 🍉 [b]OOB issues:[/b] Most Out of Bounds issues have been fixed [*] 🍉 [b]Black screens:[/b] Fixed a bug where a black screen would appear if you died at the same time as a Champion [*] 🍉 [b]Blood Priest:[/b] Fixed a bug where Blood Priests would get stuck on spike traps.[/list] [h3]Known issues[/h3] [list][*] Impossible to reconnect a PS4 pads after it’s been disconnected [*] Incompatibility with PS5 controllers[/list]