You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
[img]{STEAM_CLAN_IMAGE}/36091660/01a381a9c6018276087b01709bd10b4a691d9a2b.png[/img]
Hello, Pretenders!
Today, we are excited to release Curse of the Dead Gods’ first free post-launch patch! For this particular event, we partnered up with our friends at Motion Twin & Evil Empire to bring you this surprising crossover between Dead Cells and Curse of the Dead Gods!
You’ll learn everything you need to know about the [b]CURSE OF THE DEAD CELLS UPDATE[/b] in our new trailer, right here:
[previewyoutube=CSS4yxpZuvM;full][/previewyoutube]
In addition to this crossover, we added a bunch of new content for Curse of the Dead Gods. Don’t forget to check our patch notes to learn all the crispy details. And that’s not all! Curse of the Dead Gods is currently [b][u]20% off on Steam and all platforms[/u][/b]. It’s time to celebrate!
-------
[h2]:: PATCH NOTES ::[/h2]
[h3]Version 1.24.2 - April 14th, 2021[/h3]
🍉 = Community additions
[h3]Dead Cells crossover[/h3]
[list][*] [b]3 new Iconic Weapons:[/b]
+ Broadsword of the Knight (Broadsword in Dead Cells)
+ Sword of Conjunctivius (Cursed Sword in Dead Cells)
+ Crossbow of the Condemned (Explosive Crossbow in Dead Cells)
[i]Note: These weapons need to be purchased in the Forsaken Weaponry![/i]
[*] [b]Vault rooms[/b] (Cursed Chests in Dead Cells): A new room type inspired by the Cursed Chest in Dead Cells! Defeat all enemies without getting hit to reveal what’s inside this special chest… Spoilers: it’s cursed
[*] [b]New Curse - Curse of the Headless:[/b] Pay homage to the Prisoner by sporting his iconic flaming head… at the cost of a terrible Curse[/list]
[h3]New features[/h3]
[list][*] [b]New Fighting Style for Two-handed weapons: Bombs[/b]
+ Pirate Bombs
+ Crackling Grenades
+ Sticks of Dynamite
+ Incendiary Bombs
+ Fuming Skulls
+ Lightning Orbs
+ “Devouring Orbs”, Bombs of the Void
[*] [b]New Curse: Reflected Temple.[/b] Yes, it means what you think it means
[*] [b]7 New Relics:[/b]
+ Alchemist’s Manual
+ Mark of the Enlightened
+ Templar Amulet
+ Scroll of Sacred Songs
+ Obsidian Bracelet
+ Blazing Ring
+ Thorns Seed
[*] 🍉 [b]Weapon banishing:[/b] It is now possible to ban and unban weapons from the Forsaken Weaponry in the Underworld, at no cost
[*] 🍉 [b]Sorting system:[/b] It is now possible to sort all weapons in the Forsaken Weaponry section of the Underworld. Base weapons are now available for consultation
[*] 🍉 [b]Assist Mode:[/b] Curse of the Dead Gods is a challenging game by design. However, if you want a more customized and accessible experience, you can now enable the Assist Mode to drastically change the game’s behaviour
[*] [b]More Rooms:[/b] We added a bunch more rooms in the Jaguar, Eagle and Serpent Temples to balance things out and bring more variety[/list]
[h3]Balancing[/h3]
[list][*] 🍉 [b]Eagle Temple general balancing:[/b] We heard you! We’ve made quite a few tweaks in the Eagle Temple to try to create a more enjoyable experience
+ Less “Medium” enemies at the beginning of explorations
+ Made some enemy waves “easier” in some Weapon and Upgrade rooms
+ Spawning of enemies in Tier 3 Time Challenge rooms is now kinder
+ Projectiles from the Eagle head traps are now slower, making them easier to dodge
+ In some rooms, percentage of traps appearing has been reduced
[*] [b]General:[/b]
+ [b]Element - Lightning:[/b] Fixed Lightning strike damage calculation, now taking into consideration all damage modifiers from triggering attack
[i]Design Notes: Some damage modifiers, like critical damage, were not taken into consideration when computing the lightning strikes’ damage, making them less powerful than intended. They should now always deal 50% damage of the triggering strike. Some lightning weapons’ damage has been reworked to balance the equation).[/i]
+ [b]Gold - Challenge Rooms:[/b] Increased initial amount of Gold to 2500 (from 2000)
+ [b]Curse - Biting Breath:[/b] Increased attack range of Eagle statues under the effect of the curse "Biting Breath”
+ [b]Blessing - Skillful Adaptation:[/b] Skillful Adaptation is now triggered when killing summoned enemies
+ [b]Blessing - Brutal Temper:[/b] Fixed this blessing so it correctly triggers in every situation
+ [b]Rooms:[/b][list][*] Jaguar Temple: The Exploration and Challenge rooms of the Jaguar Temple are now assigned to specific tiers (like the other temples)
[*] Serpent Temple: Challenge Room in Tier 3 is now a bit more difficult (harmonization)[/list]+ [b]Relic - Eagle Eye:[/b][list][*] Removed Rare Version
[*] Very Rare version now heals 5% of critical damage dealt (from 10%)[/list][i]Design Notes: Eagle Eye was just off the charts in terms of healing potential. It should now encourage players to build a strong synergy to make the best of it rather than relying on the relic’s raw power.[/i]
+ 🍉 [b]Curse removal:[/b] It is now possible to remove a ‘Pending Curse’ while at a Champion or Boss room. Pending Curses can be Temple-themed Curses in Mixed Explorations or Curses received while fighting a Champion or a Boss.
+ [b]Greed Kill:[/b] Gold gain Bonus is now maxed out at x10 (+500%) instead of x20 (+1000%)
[i]Design Notes: Reaching x20 Greed Kill was almost only possible by using the Endless Greed blessing, thus rewarding this blessing with a huge amount of additional Gold in addition to its already powerful effects. The change should not change much gold gains without this blessing, and better balance the gains when playing with it.[/i]
[*] 🍉 [b]Enemies:[/b]
+ [b]Blademasters:[/b] Regular versions’ HP reduced to 250 (from 270), Elites’ reduced to 750 (from 810)
+ [b]Sentinels:[/b] Rain of Arrows attack cannot be parried anymore (consistency with other AOE attacks)
+ [b]Soul Reliquaries:[/b][list]
[*] Regular versions can now heal up to 2 enemies (from 3). Elite versions still heal up to 3 enemies
[*] Soul Reliquaries are now less inclined to use their Siphon Beam while other enemies are attacking around them
[*] Soul Reliquaries have increased recovery time after Healing or using Siphon Beam
[*] Regular versions’ HP reduced to 160 (from 180), Elites’ reduced to 480 (from 540)[/list]+ 🍉 [b]Dreadful Offspring:[/b][list][*] Reduced tracking time for their Chain Lightning attack to 1sec (from 2sec)
[*] Increased attack cooldowns so they attack less frequently
[*] Regular versions’ HP reduced to 180 (from 200), Elites’ reduced to 540 (from 600)[/list]+ [b]Malok Paal:[/b] Fist pounding attack cannot be parried anymore (consistency with other AOE attacks)
[b][/b][i]Design Notes: The behaviour of this Champion has also been slightly modified to make him a little more active and efficient.[/i]
+ [b]Final Boss:[/b] Heavy weapon smash in the second phase cannot be parried anymore (consistency with other AOE attacks)
+ [b]Dark Avatar of the Serpent:[/b] Increase summoning cooldown to 35sec (from 30sec)
[*] [b]Weapons:[/b]
+ 🍉 [b]Champions’ Weapons:[/b] Secret Champions’ Weapons can now also be found in Weapons Sanctuaries once unlocked and bought in the Forsaken Weaponry!
+ [b]Throwing Weapons:[/b] Raw damage of all Throwing Weapons has been increased by ~10%
+ [b]Obsidian Stiletto:[/b] Increased Raw Damage to 24 (from 20)
+ [b]Bone Shard Whip:[/b] Increased Critical damage time after a kill to 5 seconds (from 3). Raw Damage set to 32 (from 29)
+ [b]Blazing Shield:[/b] Raw Damage set to 32 (from 35)
+ [b]Barbed Shield:[/b] Now reflects 100% damage to parried melee attackers (from 50%)
+ [b]Storm’s Bulwark:[/b] Raw Damage set to 28 (from 35)
+ [b]Sky Hammer:[/b] Raw Damage set to 36 (from 40)
+ [b]Storm’s Point:[/b] Raw Damage set to 22 (from 24)
+ 🍉 [b]“Moonblade”, Night’s Sword:[/b] Raw Damage set to 15 (from 12)
+ 🍉 [b]“Gambit”, Xbeltz’aloc’s Gauntlet: [/b]Charged Attacks extra hits deal now 200% damage and critical damage (same as final Charged attack hit)
+ 🍉 [b]“Annihilation”, Bow of madness:[/b] Raw Damage set to 15 (from 12)
+ 🍉 [b]“Cataclysm”, T’amok’s Fury:[/b] Can no longer have the Affix reducing damage dealt in Light
+ 🍉 [b]“Reaper”:[/b] Raw damage set to 20 (from 16)
+ 🍉 [b]“Abnegation”, Xbeltz’aloc’s Blade:[/b] Raw damage set to 13 (from 12)
+ 🍉 [b]“Fulmination”, Death’s Rempart:[/b] Raw damage set to 32 (from 28)
+ 🍉 [b]"Effulgence”, Harbringer of Yaatz:[/b] Charged shots no longer cross enemies
[i]Design Notes: With the lightning strikes calculation fixes, this change encourages players to use lightning on multiple targets before releasing the powerful lightning strikes.[/i]
[*] 🍉 [b]“Disembowler”, Dread Claw:[/b] All finishers’ hits now deal critical damage
[i]Design Notes: Many Cursed Weapons were a bit low in terms of damage. In combination with their special affixes review, Cursed Weapons should now get the place they deserve![/i]
[*] 🍉 [b]Cursed Affixes:[/b]
+ +50% damage taken reduced to +25% damage taken
+ +100% damage taken reduced to +50% damage taken
+ Gold loss on each attack reduced to 5 (from 10)
+ Merged +damage per other Cursed Weapon and +damage per Cursed Relic in a single Affix
+ Added new Cursed Affix: +50% damage to Elite, Champions & Bosses[/list]
[h3]Visual changes[/h3]
[list][*] [b]Relics icons:[/b] All relics now have their own pretty icons!
[i]Note: We've been putting off relics’ icons for the entire Early Access period to focus on more essential features, but we've finally given each of the game's relics a visual!
The main effect is now represented in the item's frame. In addition to the visual enrichment, this should help to better identify the relics in the UI and make it easier to remember their effects.[/i]
[*] [b]Main Hub:[/b] Pimp my Hub!
+ Starting weapons altars are now all fancy (and with a progression system!)
+ A more visual effect to the resurrection of your character
+ A lot of potteries
+ Even more potteries
[*] [b]Biomes & Bosses introductions:[/b] We added a little name to all the different sections of the Temple. Champions & Bosses also now display their names during their introductions
[*] [b]Xak’ olchir, the Blood Hunter:[/b] Changed the look of his invocation portals
[*] 🍉 [b]Dreadful Offsprings:[/b] Teleportation and projectiles VFXs have been modified to make the combat more clear
[*] [b]Curses:[/b]
+ [b]Dark Fervor:[/b] Since Dark Fervor removes the corruption cost of changing rooms, the purple glow of the doors is replaced by the color of the current temple you’re exploring
+ [b]Gold Puncture:[/b] Under the effect of Gold Puncture, a seal marks each door to signify the payment in gold (or life) that the player is about to make
[*] [b]Weapons:[/b]
+ [b]Spears:[/b] We added visual emphasis to the tip of Spear attacks to better convey their passive critical effect
+ [b]Whips:[/b] The VFX of the whip off-hand combo has been reworked to better differentiate it from the charged Spear attacks
[*] [b]Stamina while poisoned:[/b] Dots representing Stamina are now green when you’re suffering the poison effect[/list]
[h3]Fixed bugs & QoL[/h3]
[list][*] [b]Claws:[/b] Fixed a bug where you could do a charged attack with the claw without stamina
[*] 🍉 [b]T’amok’s Bones:[/b] Fixed a bug where players could stack on Constitution with the Blessing “T’amok’s Bones”
[*] 🍉 [b]Brutal Temper:[/b] Fixed a bug where Brutal Temper wouldn’t apply correctly
[*] 🍉 [b]OOB:[/b] Fixed some OOB issues, occurring mostly on the Nintendo Switch
[*] 🍉 [b]Blood Emblems:[/b] Fixed a bug where you couldn’t win a Blood Emblem after an OOB issue in the Abomination’s room
[*] [b]Critters:[/b] Fixed an issue where critters (bats, vermins), would count in the ‘Enemies killed’ stats
[*] [b]Final Boss:[/b] Fixed a bug where the diving attack of the Final Boss didn’t inflict corruption
[*] 🍉 [b]Localization:[/b] Fixed some minor localization issues (missing Japanese characters, misspellings)[/list]
[h3]From the community[/h3]
[img]{STEAM_CLAN_IMAGE}/36091660/f645a38595854e22e3ec0f89ce7a5442ff9f2c56.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/36091660/bd147e903a0a250aca870425969880b9d2adbaf6.jpg[/img]
[i]Malok Paal By @GuntherGamer7[/i]
[img]{STEAM_CLAN_IMAGE}/36091660/96c9c35e7315c63fa5881dfc9b098f64ef1e9a5a.jpg[/img]
[i]By @Pascal[/i]