UPDATE 0.21.0 - The Armory + Sales 33% off!

Curse of the Dead Gods

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.

[img]{STEAM_CLAN_IMAGE}/36091660/4216e42a8c43274d87cc16db4048a680dd441d6f.png[/img] Hello, Pretenders! Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔ Check out our new Trailer! [previewyoutube=rQIDcjUUWl8;full][/previewyoutube] [b]ALSO! Curse of the Dead Gods is 33% off for a limited time 🎃 Grab it now![/b] [h2]:: PATCH NOTE ::[/h2] [h3]Version 0.21.0 - October 29th, 2020[/h3] 🍉 = Community additions [h3]New features[/h3] [list] [*] [b]New Underworld:[/b][list][*] [b]The Armory: New upgrade tab in the Underworld:[/b] + Unlock new weapons to find them in all your next explorations! + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld + When you unlock a new weapon, it can appear in any of your future explorations + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries + The Armory is destined to evolve! Please share your feedback with us to make it better [/list] [img]{STEAM_CLAN_IMAGE}/36091660/e6b291cbaa824e743ff8b490556eb7f7b9b5b7fb.png[/img] [list][*] 🍉 [b]Weapons altars: New game mechanic[/b] + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration! + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld [/list][/list] [list][*] [b]New currency: Jade rings[/b] + Defeat the last Champion or Boss of each exploration to gain Jade rings! + Jade rings can be spent to unlock new weapons in the Underworld + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations. [/list] [list][*] [b]New fighting styles:[/b] [list][*] [b]Throwing weapons, main weapons[/b] + Simple attack (x2): launches a projectile at mid-range + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage. + New weapons list: [list][*] Throwing Knives [*] Weighted Blades [*] Hunting Axes [*] Silver Stars [*] Chromatic Knives [*] “Heartseekers”, Teeth of Death [/list][/list] [previewyoutube=2y257P8RS7k;full][/previewyoutube][list][*] 🍉 [b]Whips, secondary weapons[/b] + Simple attack (x1) (1 stamina point required): hits at medium distance + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets. + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks New weapons list: [list][*] Braided Whip [*] Barbed Whip [*] Desperation’s Flail [*] Stinger Lash [*] Bone Shard Whip [*] Storm Lash [*] “Flagellation”, Mistress of Agony [/list][/list][previewyoutube=tYReYNzMiew;full][/previewyoutube][/list][list][*] [b]New element: Lightning[/b] + Lightning completes the trinity of elements alongside fire and poison! + Lightning weapons apply an “electrified” status to hit enemies + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage). + Entities struck by lightning are also set on fire + New weapon affixes and relics related to lightning and new weapon styles have been added [/list][list][*] [b]New weapons[/b] + New weapons from previous fighting styles have been added: [list][*] Main weapon - Sword: Gusting Glaive [*] Main weapon - Mace: Spark Hammer [*] Main weapon - Claw: Warmonger Claws [*] Main weapon - Claw: Blunt Claws [*] Secondary weapon - Pistol: Alchemist’s Firestick [*] Secondary weapon - Shield: Storm’s Bulwark [*] Secondary weapon - Shield: Worn Shield [*] Secondary weapon - Dagger: Obsidian Stiletto [*] Secondary weapon - Dagger: Chipped Dagger [*] Two-handed weapon - Heavy: Sky Hammer [*] Two-handed weapon - Heavy: Stone Hammer [*] Two-handed weapon - Heavy: Broken Longsword [*] Two-handed weapon - Spear: Storm’s Point [*] Two-handed weapon - Spear: Primitive Spear [*] 🍉 Two-handed weapon - Bow: Serpent Bow [*] Two-handed weapon - Bow: Stiff Bow[/list][/list][list][*][b]New Champion’s weapon: “Cataclysm”, T’amok’s Fury - Whip[/b] + A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple! + The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... 😉) + Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released [/list] [h3]Balancing[/h3] [list][*] 🍉 [b]Bows: The playstyle of bows has been revised[/b] + Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance + Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage + Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point + Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit [*] [b]Jaguar Hammer:[/b] Base damage adjusted to 45 (instead of 40) [*] 🍉 [b]Stone Breaker:[/b] Base damage adjusted to 45 (instead of 40) [*] [b]Two-handed Weapons - Heavy:[/b] The distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10% [*] [b]Dodge:[/b] The dodge time for rolls is now 24 frames (instead of 18) [i]Design note: The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.[/i] [*] [b]Loot:[/b] The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50) [*] [b]Corruption:[/b] Corrupt prices for weapon upgrades were increased by 10 points [*] [b]Off-hand Combo:[/b] All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)[/list] [h3]Visual changes[/h3][list][*] [b]Redesign of the Underworld interface:[/b] The different Underworld menus have been redesigned and harmonized [*] [b]Hero's Hand:[/b] The FX of the hero's corrupted hand now adapts to his number of curses [*] [b]Weapon frames:[/b] Frames of the equipped weapons change according to the quality of the equipment[/list] [img]{STEAM_CLAN_IMAGE}/36091660/33ef2db02499aeef603c2af0920ea23658ff108a.png[/img] [h3]Fixed bugs & QoL[/h3] [list][*] 🍉 [b]Victory Cinematics:[/b] Fixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss [*] 🍉 [b]Calendar door:[/b] Fixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu [*] 🍉 [b]Screenshake:[/b] Added an option to disable screenshake [*] [b]Lost focus:[/b] The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.) [i]Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at contact@passtechgames.com[/i] [/list] [h3]Known Bugs[/h3][list][*] Champions and Bosses slip out of their arenas, preventing you from finishing the fight [*] It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen[/list] [h3]What’s cooking in the Temple[/h3] [img]{STEAM_CLAN_IMAGE}/36091660/88bc9b9e578e1249c0006fa346fb75e40ab2c101.png[/img]