You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
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Hello, Pretenders!
Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔
Check out our new Trailer!
[previewyoutube=rQIDcjUUWl8;full][/previewyoutube]
[b]ALSO! Curse of the Dead Gods is 33% off for a limited time 🎃 Grab it now![/b]
[h2]:: PATCH NOTE ::[/h2]
[h3]Version 0.21.0 - October 29th, 2020[/h3]
🍉 = Community additions
[h3]New features[/h3]
[list]
[*] [b]New Underworld:[/b][list][*] [b]The Armory: New upgrade tab in the Underworld:[/b]
+ Unlock new weapons to find them in all your next explorations!
+ All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld
+ When you unlock a new weapon, it can appear in any of your future explorations
+ Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries
+ The Armory is destined to evolve! Please share your feedback with us to make it better
[/list]
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[list][*] 🍉 [b]Weapons altars: New game mechanic[/b]
+ You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration!
+ A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality
+ Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
[/list][/list]
[list][*] [b]New currency: Jade rings[/b]
+ Defeat the last Champion or Boss of each exploration to gain Jade rings!
+ Jade rings can be spent to unlock new weapons in the Underworld
+ A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings
+ Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
[/list]
[list][*] [b]New fighting styles:[/b]
[list][*] [b]Throwing weapons, main weapons[/b]
+ Simple attack (x2): launches a projectile at mid-range
+ Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage
+ Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage.
+ New weapons list:
[list][*] Throwing Knives
[*] Weighted Blades
[*] Hunting Axes
[*] Silver Stars
[*] Chromatic Knives
[*] “Heartseekers”, Teeth of Death [/list][/list] [previewyoutube=2y257P8RS7k;full][/previewyoutube][list][*] 🍉 [b]Whips, secondary weapons[/b]
+ Simple attack (x1) (1 stamina point required): hits at medium distance
+ Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage
+ "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets.
+ Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks
New weapons list:
[list][*] Braided Whip
[*] Barbed Whip
[*] Desperation’s Flail
[*] Stinger Lash
[*] Bone Shard Whip
[*] Storm Lash
[*] “Flagellation”, Mistress of Agony
[/list][/list][previewyoutube=tYReYNzMiew;full][/previewyoutube][/list][list][*] [b]New element: Lightning[/b]
+ Lightning completes the trinity of elements alongside fire and poison!
+ Lightning weapons apply an “electrified” status to hit enemies
+ Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage).
+ Entities struck by lightning are also set on fire
+ New weapon affixes and relics related to lightning and new weapon styles have been added
[/list][list][*] [b]New weapons[/b]
+ New weapons from previous fighting styles have been added:
[list][*] Main weapon - Sword: Gusting Glaive
[*] Main weapon - Mace: Spark Hammer
[*] Main weapon - Claw: Warmonger Claws
[*] Main weapon - Claw: Blunt Claws
[*] Secondary weapon - Pistol: Alchemist’s Firestick
[*] Secondary weapon - Shield: Storm’s Bulwark
[*] Secondary weapon - Shield: Worn Shield
[*] Secondary weapon - Dagger: Obsidian Stiletto
[*] Secondary weapon - Dagger: Chipped Dagger
[*] Two-handed weapon - Heavy: Sky Hammer
[*] Two-handed weapon - Heavy: Stone Hammer
[*] Two-handed weapon - Heavy: Broken Longsword
[*] Two-handed weapon - Spear: Storm’s Point
[*] Two-handed weapon - Spear: Primitive Spear
[*] 🍉 Two-handed weapon - Bow: Serpent Bow
[*] Two-handed weapon - Bow: Stiff Bow[/list][/list][list][*][b]New Champion’s weapon: “Cataclysm”, T’amok’s Fury - Whip[/b]
+ A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple!
+ The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... 😉)
+ Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released
[/list]
[h3]Balancing[/h3]
[list][*] 🍉 [b]Bows: The playstyle of bows has been revised[/b]
+ Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance
+ Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage
+ Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point
+ Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit
[*] [b]Jaguar Hammer:[/b] Base damage adjusted to 45 (instead of 40)
[*] 🍉 [b]Stone Breaker:[/b] Base damage adjusted to 45 (instead of 40)
[*] [b]Two-handed Weapons - Heavy:[/b] The distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10%
[*] [b]Dodge:[/b] The dodge time for rolls is now 24 frames (instead of 18)
[i]Design note: The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.[/i]
[*] [b]Loot:[/b] The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50)
[*] [b]Corruption:[/b] Corrupt prices for weapon upgrades were increased by 10 points
[*] [b]Off-hand Combo:[/b] All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)[/list]
[h3]Visual changes[/h3][list][*] [b]Redesign of the Underworld interface:[/b] The different Underworld menus have been redesigned and harmonized
[*] [b]Hero's Hand:[/b] The FX of the hero's corrupted hand now adapts to his number of curses
[*] [b]Weapon frames:[/b] Frames of the equipped weapons change according to the quality of the equipment[/list]
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[h3]Fixed bugs & QoL[/h3]
[list][*] 🍉 [b]Victory Cinematics:[/b] Fixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss
[*] 🍉 [b]Calendar door:[/b] Fixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu
[*] 🍉 [b]Screenshake:[/b] Added an option to disable screenshake
[*] [b]Lost focus:[/b] The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.)
[i]Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at contact@passtechgames.com[/i]
[/list]
[h3]Known Bugs[/h3][list][*] Champions and Bosses slip out of their arenas, preventing you from finishing the fight
[*] It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen[/list]
[h3]What’s cooking in the Temple[/h3]
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