This is a Rogue-like game with a combination of JRPG, auto chess, and galgame elements. Players can choose from two different female protagonists to embark on a unique adventure. Additionally, players can recruit followers, strategize their formations, and develop their town!
[h3]Bond Changes[/h3]
[list]
[*] Wild Heart: Wild Heart minions gain a 30% damage increase when at full health and regenerate 10% of their energy per second.
[*] Flame of Destruction: When a Flame of Destruction minion dies, it adds one layer of Ashes to other Flame of Destruction minions. When Ashes exceed 6 layers, the minion gains a Destruction effect, with its maximum energy increased to 10 for 6 seconds.
[*] Whisper of the Wind: Critical hits apply a Silence effect to the target.
[*] Holy Prayer: When a Holy Prayer minion dies, it no longer heals other Holy Prayer minions. Instead, it grants invincibility to all remaining Holy Prayer minions.
[*] Arrow Rain: Arrow Rain no longer increases damage. Instead, each attack applies a See-through effect to the target. When the target reaches 50 stacks of See-through, it loses all physical and magical defense.
[*] Future Updates: Changes will be made to Empire, War Frenzy, and other similar skills.
[/list]
[h3]Minion Rework[/h3]
[list]
[*] Heavy-armored Little John:
Passive: When health is above 50%, gains Heroism, increasing attack power by 35%. When health is below 50%, gains Fearless, increasing damage reduction by 25%.
Active: Applies one stack of Bounty to all enemies. If in Heroism state, deals X fire magic damage to the target. If in Fearless state, restores X health.
[*] Archer Hundington:
Passive: Every 5th basic attack applies one stack of Bounty to the target. When attacking a target with Bounty, each stack grants 1 Silver Coin and removes the Bounty, granting one stack of Renown, increasing attack by 1%.
Active: Fires a Pursuing Arrow at the target, dealing X fire magic damage and applying 4 stacks of Bounty. Fires an additional arrow for every 3 stacks of Renown.
[*] Nightmare:
Passive: Attacks apply a Fear Mark to the target. When the Fear Mark reaches 10 stacks, it deals true fire damage and stuns for 1.5 seconds.
Active: Releases a Fear Fireball to all enemies, dealing fire magic damage and applying 5 stacks of Fear Mark. Nightmare can attack all enemies for the next 3 seconds.
[*] Two-headed Serpent Dragon:
Passive: Basic attacks hit 2 enemies and steal 1% of their maximum health per hit.
Active: Deals true damage based on the target's maximum health to two enemies. If the Two-headed Serpent Dragon's health is above 5000, it enters a berserk state, gaining 50% attack speed, 30% attack power, and skill intensity.
[*] Tyamat:
Passive: Gains 15% magic penetration for each enemy killed.
Active: Deals lightning magic damage to all enemies. If an enemy is killed by this skill, it will be cast again.
[*] Sariel:
Passive: Increases the skill intensity of the nearest allied units.
Alternate Active: (1) Fires Divine Punishment Spears at all enemies, dealing poison magic damage and reducing attack and skill intensity by 30% for 10 seconds. (2) Restores health to all allies and increases their attack and skill intensity by 30%.
[*] Future Changes: Further modifications will be made to Nekomata, Takemikazuchi, Light Elf, Guardian Archangel, Soul of the North, Bhuj, and others.
[/list]