Update Announcement May 13

Sea of Craft

Hello! Captain! “Sea Of Craft” is a sandbox ocean-building game with realistic physics simulation. In “Sea of Craft”, you can build your exclusive ship with hundreds of materials, and explore intriguing stages on planet Beella as well as adventures of wonders in the great ocean!

[h2]Foreword[/h2] After a week of troubleshooting, we are excited to push the latest version live. Some of the high priority problems reported by players in the past week have mostly been fixed in this update. When the update is complete, you should be able to have a feeling that our game runs much more smoother than before, because we have repaired and refactored a lot of logic in memory management and usage. At the same time, we adjust parameter of several parts which are frequently used to optimize the buoyancy performance. The remaining mparts will be adjusted after fully tested, and will be updated sequently. At present, we have fixed most of the problems that can be reproduced and located. We have recorded the feedback of some bizarre bugs (such as system compatibility, hardware, etc.), but since there is no other relevant information, we can only rely on our teamates to manually investigate them. But don't worry, any issues we've promised to fix will eventually be resolved. The focus of the next update will gradually shift to the optimization and iteration of the game experience. We will solve the camera control, construction feel, custom buttons, adsorption and other problems that comes from our players feedback when the game is launched. Thanks again to all the players who gave us suggestions and support in the past two weeks! -------------------------------------------------- -------------------------------------------------- -------- [h2]Add content[/h2] [olist] [*]Add a network loading strategy to greatly optimize player performance in PVP [/olist] [h2]Update content[/h2] [olist] [*] Improve the connection strength and quality of the Propeller and the Manual Rotator [*] Increase the buoyancy strength of the buoyancy bucket and hull [*] Greatly increased melee damage and collision damage in PVP [*] Add more pickup sound effects in open sea [*] Adjust building sound effects so that it does not stack with the number of parts [*] Adjust the LOD offset parameters of all parts, and increased the LOD of some parts to reduce the pressure on the graphics card when making large-scale machinery [*] Update the names of strongholds in open sea [*] Refactor the logic of cache and partial resource loading to avoid invalid resources and optimize memory performance [*] Optimize the novice guide and open sea scene, reduce some terrain accuracy and improve the frame rate [/olist] [h2]Fix content[/h2] [olist] [*] Fix the memory accumulation caused by the bullets not being destroyed normally during the battle, and greatly reduced the crash problem caused by memory leaks [*] Fix the bug that the hook can directly open the door of the level 4 in Chapter 1 [*] Fix quality calculation bug in some cases [*] Position effects error of stronghold in open sea [*] Fix the situation where some parts could not synchronize their positions in PVP [*] Fix collision property reset issue [*] Fix the issue of parameter reset when killed players respawn in PVP [*] The explosion effect has been optimized [*] Fix the problem of resource loading, and greatly optimized the loading performance of players in all modes [*] Fix the bug that the quality calculation was not reset when unmerging [/olist] Hope you have great time in Sea of Craft!