Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.
[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img]
[h3]# New Features[/h3]
* Added new Tactics: [Legacy Lightning] and [Skill Venom].
* Added a [Training Preparation] feature at NPC Neo, allowing consuming AP to directly activate Buffs or exclude Debuffs for the next training session.
[h3]# Optimizations[/h3]
* Improved prompts for operational guidance.
* Improved the construction of the Tactic Tree and the UI display of the Tactic Codex.
* Renamed the Double Tactic [Mine Burn] to [Flame Mine], redesigned its effect, and enhanced its value strength.
* Renamed the Tactic [Bladestorm] to [Legacy Storm].
* Added an option to abandon Tactic Ascension and Potential selections to receive Exchange Points.
* From now on, Advanced Tactic Spaces will always provide purple or higher-quality Tactics.
* Improved the description of the [Adaptive Protection] effect of the Black Market.
* Optimized Hakumen's Potential [Kokuujin: Yukikaze]. Now, performing continuous blinks will not consume any MP.
* Reduced the recovery duration of some actions of Noel.
* Extended the Dodge Invincibility frames after activating Potentials for some actions of Noel.
* Increased the damage of some moves of Noel that have recovery duration.
* Optimized some enemy attack moves.
* Added guidance on migrating to SSD when the game runs on HDD.
* NPC Dor now features a function to view help instructions.
* The [Exchange Supplies] function has been moved from NPC Dor to Neo.
[h3]# Bug Fixes[/h3]
* Fixed the issue where some Tactic nodes in the Tactics Tree were displayed incorrectly.
* Fixed the issue where the Tactic [Potent Poison] and [Acute Poison] were ineffective against Elite enemies.
* Standardized some inconsistent text terminologies.
* Fixed the issue where summoned enemies were not automatically cleared when Elite enemies in the Space Omega were defeated.
* Fixed the issue where frozen jar enemies might teleport upon death.
* Fixed the occasional issue where an Elite enemy Watcher's jump attack couldn't be blocked.
* Fixed the issue where an enhanced Watcher could become airborne and stuck after jumping.
* Fixed the issue where some Elite enemy NAN-FIRE BITE moves might have secondary tracking damage.
* Fixed the issue where characters' victory actions were abnormal after defeating Susanoo.
* Fixed the issue where characters got stuck in the scene during the NAN-01 battle.
* Fixed the issue where the horizontal laser traps were triggering abnormally in some scenes.
* Fixed an issue where Kokonoe could still get damaged by traps after teleporting, with the teleportation ability obtained through Potential.
* Fixed the issue where Mai could not jump down after jumping.
* Fixed the issue where Taokaka could not jump after dashing.
* Fixed some typos in the text description.