Update Announcement for Mar. 28th: Mechanism Optimization & Bug Fixes

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img] [h3]# New Features[/h3] * Added new Tactics: [Legacy Lightning] and [Skill Venom]. * Added a [Training Preparation] feature at NPC Neo, allowing consuming AP to directly activate Buffs or exclude Debuffs for the next training session. [h3]# Optimizations[/h3] * Improved prompts for operational guidance. * Improved the construction of the Tactic Tree and the UI display of the Tactic Codex. * Renamed the Double Tactic [Mine Burn] to [Flame Mine], redesigned its effect, and enhanced its value strength. * Renamed the Tactic [Bladestorm] to [Legacy Storm]. * Added an option to abandon Tactic Ascension and Potential selections to receive Exchange Points. * From now on, Advanced Tactic Spaces will always provide purple or higher-quality Tactics. * Improved the description of the [Adaptive Protection] effect of the Black Market. * Optimized Hakumen's Potential [Kokuujin: Yukikaze]. Now, performing continuous blinks will not consume any MP. * Reduced the recovery duration of some actions of Noel. * Extended the Dodge Invincibility frames after activating Potentials for some actions of Noel. * Increased the damage of some moves of Noel that have recovery duration. * Optimized some enemy attack moves. * Added guidance on migrating to SSD when the game runs on HDD. * NPC Dor now features a function to view help instructions. * The [Exchange Supplies] function has been moved from NPC Dor to Neo. [h3]# Bug Fixes[/h3] * Fixed the issue where some Tactic nodes in the Tactics Tree were displayed incorrectly. * Fixed the issue where the Tactic [Potent Poison] and [Acute Poison] were ineffective against Elite enemies. * Standardized some inconsistent text terminologies. * Fixed the issue where summoned enemies were not automatically cleared when Elite enemies in the Space Omega were defeated. * Fixed the issue where frozen jar enemies might teleport upon death. * Fixed the occasional issue where an Elite enemy Watcher's jump attack couldn't be blocked. * Fixed the issue where an enhanced Watcher could become airborne and stuck after jumping. * Fixed the issue where some Elite enemy NAN-FIRE BITE moves might have secondary tracking damage. * Fixed the issue where characters' victory actions were abnormal after defeating Susanoo. * Fixed the issue where characters got stuck in the scene during the NAN-01 battle. * Fixed the issue where the horizontal laser traps were triggering abnormally in some scenes. * Fixed an issue where Kokonoe could still get damaged by traps after teleporting, with the teleportation ability obtained through Potential. * Fixed the issue where Mai could not jump down after jumping. * Fixed the issue where Taokaka could not jump after dashing. * Fixed some typos in the text description.