Update Announcement for Feb. 12th : Mechanism Optimization & Bug Fixes

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img] Hello everyone, I am Michael Jiang, the producer behind BlazBlue Entropy Effect (BBEE). After rolling out an update with so many optimizations and bug fixes today, I am eager to share a glimpse into what the future holds for BBEE. 1. We are in the process of developing a new character, a token of our gratitude for everyone who’s supported BBEE by purchasing it before February 14th(UTC+8). And that’s just the beginning! We're looking forward to bringing even more characters from the beloved BlazBlue series to this game. 2. Your feedback means the world to us. We are dedicated to continuously gathering your insights to refine and improve every aspect of BBEE. 3. We are excited to enhance the depth of gameplay and building experience by introducing new elements like "Potential × Tactic Combination Effects" and "unique BUFFs for BOSS battles." 4. Get ready for more ways to play together, including online PvE co-op Mind Training and a thrilling online duo BOSS RUSH mode for back-to-back challenges. If BBEE has brought you joy, we’d be honored if you’d consider sharing it with your friends. Together, we can ensure that BBEE grows and reaches even more hearts! ———————— And we’d love for you to join the conversation and connect with fellow players in our community: Discord: http://discord.gg/2s8sQbmtpE Your support and passion fuel us every day. Thank you for being such a vital part of our journey. ———————— [h3]# New Content[/h3] - Added several hidden Potential combination effects for Hibiki. - Added Avatar Spring Festival commemorative skin: "Golden Dragon Soaring." - Added a new shortcut near NPC Dor for a quick descent. [h3]# Optimizations[/h3] - Nerf the Super Armor strength of some enemies in the Ruins stages. - MP recovery rate increases when Elite enemies enter a defenseless weakened state. - Limited Avatars can now be purchased with AP. - Removed the cooldown for Es' Potential Type:Slasher "Gawain," and reduced its damage. - Optimized the feel of the combo input of Hibiki's Double Wing Rapid Cyclone. - Potential refresh will prioritize Potentials that have not appeared before. - Enhanced the VFX after the death of some Elite enemies in the Space Omega. - Perfect kills on Elite enemies without taking damage will now also trigger the Black Market buff [Perfect Slaughter]. [h3]# Battlefield of Entropy[/h3] - Potentials obtained in the Battlefield of Entropy can now be equipped automatically. - Fixed an issue where Mai and Kokonoe's certain moves could not deal damage in corners. - Fixed a problem with Elite enemies incorrectly locking onto players who have already extracted. - Fixed a display issue during the settlement of Battlefield of Entropy. - Added a prompt when the inventory reaches its limit in the Battlefield of Entropy. [h3]# Bug Fixes[/h3] - Fixed an issue where a hidden combination effect of Mai's Potential could not be activated, which will also be fixed in the Battlefield of Entropy. - Fixed an issue that Jin's Potential Hiyoku Getsumei causing less and less damage. - Fixed an issue where a hidden combination effect of Jin's Potential may deal incorrect damage. - Fixed an issue where Noel's skill attacks could move scene objects. - Fixed the issue of small spiders being spawned in incorrect positions when flying insects throw poison sacs. - Fixed an issue where enemies killed by traps were not recorded in the kill streak. - Fixed an issue where some shadows had collision volumes. - Fixed an issue where some attacks had a wider range than the warning effects. - Fixed shadow VFX issues for some enemies. - Fixed an issue where defeating Elite enemies in Space Omega did not trigger invincibility protection. - Fixed an issue where the battle countdown erroneously affected Omega Space of Entropy System. - Fixed some display and sound effects issues.