Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.
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[h3]New Features[/h3]
* Added a new in-game feedback feature, accessible through the Esc menu.
[h3]Optimizations[/h3]
* Extended the marking time for [Type XVI: Ignition Bolt] of Noel's Enhanced Potential [Dash].
* Noel's move [Type XVI: Ignition Bolt] and Potential [Quick Reload] are easier to use while dashing.
* Extended the invincibility duration of some actions of Noel's Potential Synergies;
* Increased the rocket damage for Noel's Potential [Zero-gun: Fenrir/Bullet Rain.]
* Fixed an issue where some of Noel's Dodge Invincibility frames weren't working correctly.
* Fixed the issue of abnormal damage caused by the third slash of Hakumen's Potential [Kandachi], released quickly through dashing after upgrading;
* Fixed an issue where Es's Potentials [Type:Slasher "Gawain"] and [Type:Slasher "Galahad"] might not deal damage under certain conditions.
* Fixed an issue where, after upgrading Jin's Potential [Fubuki /Sekkajin], the move [Hirensou] could not be generally activated during a dash attack.
* Relaxed the hit detection for Hibiki when attacking from behind.
* Fixed an issue where Jin could get stuck in the air for a moment after evading specific attacks from Susanoo with a dash.
* Added defenseless weakened states to Elite enemies: the Watcher, the Serpent of Destruction, and Susanoo, and slightly increased their HP.
* Optimized the attack moves and visual warnings for the Elite enemy, Tree of Origin.
* Improved audio and visual feedback for Perfect Clean and Elite Perfect Kills.
* Fixed an issue where the Tactic [Attack Lightwave] wouldn't charge during certain actions.
* Fixed an issue where the visual effects of enemy bullets entering the Tactic [Blackhole Slow] range played incorrectly.
* Optimized the display layer for the Entropy Debuff [Intermittent Butterflies,] ensuring buildings no longer obscure butterflies.
* Fixed an issue where characters were more likely to be hit by butterflies while Elite enemies were transitioning phases.
* Fixed an issue where additional HP recovery after revival from the Mind Crystal [Not Dead Yet] wasn't effective.
* You can now switch Potentials during the Potential trial process.
* Added settlement prompts for [Max HP] and [Max MP] Spaces.
* Fixed an icon display error in the [Exchange Space] when purchasing Max HP and Max MP.
* Fixed an error in the prompt when all positive and negative effects have been obtained.
* Fixed the possible misalignments between the subtitles and audio of Phenomena.
* Added an option to hide the mouse cursor in settings.
* Made the SP Potential icons in the combat interface more prominent.
* Fixed an issue where the effect intensity adjustment might not actually be effective.
* Fixed an issue causing audio duplication in certain moves for Jin and other characters.
* Enhanced the visual effects for the Sakura City portal.
* Fixed an issue where it was possible to jump out of the current combat zone in specific scenarios, leading to being stuck.