Update Announcement for Apr. 11th: Mechanism Optimization & Bug Fixes

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img] [h3]New Features[/h3] * Added a new in-game feedback feature, accessible through the Esc menu. [h3]Optimizations[/h3] * Extended the marking time for [Type XVI: Ignition Bolt] of Noel's Enhanced Potential [Dash]. * Noel's move [Type XVI: Ignition Bolt] and Potential [Quick Reload] are easier to use while dashing. * Extended the invincibility duration of some actions of Noel's Potential Synergies; * Increased the rocket damage for Noel's Potential [Zero-gun: Fenrir/Bullet Rain.] * Fixed an issue where some of Noel's Dodge Invincibility frames weren't working correctly. * Fixed the issue of abnormal damage caused by the third slash of Hakumen's Potential [Kandachi], released quickly through dashing after upgrading; * Fixed an issue where Es's Potentials [Type:Slasher "Gawain"] and [Type:Slasher "Galahad"] might not deal damage under certain conditions. * Fixed an issue where, after upgrading Jin's Potential [Fubuki /Sekkajin], the move [Hirensou] could not be generally activated during a dash attack. * Relaxed the hit detection for Hibiki when attacking from behind. * Fixed an issue where Jin could get stuck in the air for a moment after evading specific attacks from Susanoo with a dash. * Added defenseless weakened states to Elite enemies: the Watcher, the Serpent of Destruction, and Susanoo, and slightly increased their HP. * Optimized the attack moves and visual warnings for the Elite enemy, Tree of Origin. * Improved audio and visual feedback for Perfect Clean and Elite Perfect Kills. * Fixed an issue where the Tactic [Attack Lightwave] wouldn't charge during certain actions. * Fixed an issue where the visual effects of enemy bullets entering the Tactic [Blackhole Slow] range played incorrectly. * Optimized the display layer for the Entropy Debuff [Intermittent Butterflies,] ensuring buildings no longer obscure butterflies. * Fixed an issue where characters were more likely to be hit by butterflies while Elite enemies were transitioning phases. * Fixed an issue where additional HP recovery after revival from the Mind Crystal [Not Dead Yet] wasn't effective. * You can now switch Potentials during the Potential trial process. * Added settlement prompts for [Max HP] and [Max MP] Spaces. * Fixed an icon display error in the [Exchange Space] when purchasing Max HP and Max MP. * Fixed an error in the prompt when all positive and negative effects have been obtained. * Fixed the possible misalignments between the subtitles and audio of Phenomena. * Added an option to hide the mouse cursor in settings. * Made the SP Potential icons in the combat interface more prominent. * Fixed an issue where the effect intensity adjustment might not actually be effective. * Fixed an issue causing audio duplication in certain moves for Jin and other characters. * Enhanced the visual effects for the Sakura City portal. * Fixed an issue where it was possible to jump out of the current combat zone in specific scenarios, leading to being stuck.