[img]https://steamuserimages-a.akamaihd.net/ugc/1818887523241364520/260D17764DE8D7B17B6D421D901715F2FA492D8C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[b]Hello again![/b]
So during these days, I have been working on several things like [b]reworking the entire controller input system[/b] (which we will see if you like it more than the older one). Also working on [b]Zone 2[/b] with [b]new biomes[/b] but unfortunately, I can't add to the game biomes without bosses because how the game is done. But I have been working on new features for the next Zone, Bohu, and I am excited! I also [b]changed the crafting system[/b], now workbenches have crafting queues and they will automatically craft the items for you! This took me more than I thought so I couldn't work more on new content but next big update it will for sure the Zone 2 unlocked! ^^
[url=https://discord.gg/H4uGewvB4Q]Check the Official Discord[/url] where I am always active.
[b]Change Log:[/b]
+Reworked crafting system.
+Workbenches now have crafting queues.
+Reworked controller input system (lets see if this new system works better than before).
+Added new sound when unlocking a district checkpoint.
+Added new purification potion tier.
[img]{STEAM_CLAN_IMAGE}/35266286/f472a0e8c6da091546268c55ef72343ee4f9cc12.png[/img]
[i]New crafting UI & system.[/i]
*Changed potion sprites.
*Fixed monolith lights.
*Arrows and keys can be crafted in a workbench.
*Fixed bug where entering essence gate wouldn't unlock a district checkpoint.
*Fixed bug where pressing G key would do weird things to camera.
*Updated some Russian language terms.
*Fixed excessive bloom for new players.
[b]More changes during these 3 weeks:[/b]
+Added sculptor intro dialogue.
+Added some feedback to the purity chest in districts.
+Now player has to kill the elite in outposts obligatorily before returning to the camp.
+Kekyoin now appears in every district.
+Added icon when tittle announces current location or an event.
+While in inventory or pause menu, you can close the the menus pressing ESC or TAB.
+Now districts can be generated infinite times.
+Now players can save game while in districts.
+Added Shard Healer.
+Added boss fight song.
+Added more sounds to boss attacks.
+Reworked the boss room.
+Killing a boss will increase max hp by 100.
*Deleting a save file will reset time and progression UI text.
*Fixed some terrain generation bugs.
*Fixed essence gate particles.
*Fixed item reforge requirements UI bug.
*Fixed some minor load bugs.
*Higher tier biome doors now appear more often in lower districts.
*Changed rules of regenerating districts.
*Texts in Shell Manipulator UI will appear correctly.
*Steam achievements now are unlocked independently from in-game achievements.
*Fixed player couldn't interact with sculptures with controller input.
*Changed 'accurate' name to 'precice' weapon mod.
*Changed how defense reduces enemy damage.
*Reduced boss projectiles damage.
*Teaked all bosses AI and bullet patterns.
*Increased boss heath and shield.
*Fixed some more language words.
*Essence gates will be always on.
*Fixed save and exit button UI bug in options menu.
Have a nice day/night, enjoy your time doing what you like most!
David ːwinter2019happyyulː