Update Alpha V. 1.0.2a NOW OUT!

Himno - The Silent Melody

Himno - The Silent Melody is an atmospheric roguelite action RPG. Explore different interconnected environments, gather materials to create your unique arsenal and build and automate your base.

[img]https://steamuserimages-a.akamaihd.net/ugc/1818887523241364520/260D17764DE8D7B17B6D421D901715F2FA492D8C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]Hello again![/b] So during these days, I have been working on several things like [b]reworking the entire controller input system[/b] (which we will see if you like it more than the older one). Also working on [b]Zone 2[/b] with [b]new biomes[/b] but unfortunately, I can't add to the game biomes without bosses because how the game is done. But I have been working on new features for the next Zone, Bohu, and I am excited! I also [b]changed the crafting system[/b], now workbenches have crafting queues and they will automatically craft the items for you! This took me more than I thought so I couldn't work more on new content but next big update it will for sure the Zone 2 unlocked! ^^ [url=https://discord.gg/H4uGewvB4Q]Check the Official Discord[/url] where I am always active. [b]Change Log:[/b] +Reworked crafting system. +Workbenches now have crafting queues. +Reworked controller input system (lets see if this new system works better than before). +Added new sound when unlocking a district checkpoint. +Added new purification potion tier. [img]{STEAM_CLAN_IMAGE}/35266286/f472a0e8c6da091546268c55ef72343ee4f9cc12.png[/img] [i]New crafting UI & system.[/i] *Changed potion sprites. *Fixed monolith lights. *Arrows and keys can be crafted in a workbench. *Fixed bug where entering essence gate wouldn't unlock a district checkpoint. *Fixed bug where pressing G key would do weird things to camera. *Updated some Russian language terms. *Fixed excessive bloom for new players. [b]More changes during these 3 weeks:[/b] +Added sculptor intro dialogue. +Added some feedback to the purity chest in districts. +Now player has to kill the elite in outposts obligatorily before returning to the camp. +Kekyoin now appears in every district. +Added icon when tittle announces current location or an event. +While in inventory or pause menu, you can close the the menus pressing ESC or TAB. +Now districts can be generated infinite times. +Now players can save game while in districts. +Added Shard Healer. +Added boss fight song. +Added more sounds to boss attacks. +Reworked the boss room. +Killing a boss will increase max hp by 100. *Deleting a save file will reset time and progression UI text. *Fixed some terrain generation bugs. *Fixed essence gate particles. *Fixed item reforge requirements UI bug. *Fixed some minor load bugs. *Higher tier biome doors now appear more often in lower districts. *Changed rules of regenerating districts. *Texts in Shell Manipulator UI will appear correctly. *Steam achievements now are unlocked independently from in-game achievements. *Fixed player couldn't interact with sculptures with controller input. *Changed 'accurate' name to 'precice' weapon mod. *Changed how defense reduces enemy damage. *Reduced boss projectiles damage. *Teaked all bosses AI and bullet patterns. *Increased boss heath and shield. *Fixed some more language words. *Essence gates will be always on. *Fixed save and exit button UI bug in options menu. Have a nice day/night, enjoy your time doing what you like most! David ːwinter2019happyyulː