Update 9.0 released - featuring new level "Catacombs"

Robot Roller-Derby Disco Dodgeball

A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!

[img]http://i.imgur.com/V9W2uCr.gif[/img] [b]Features[/b] - Added Catacombs to the official map list (had been temporarily available as a preview earlier) - Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint :dd_bot: - Added separate rebindable 'Catch' button - Voting options are rebindable as well - Add workshop support for custom localizations - instructions to be added to Workshop guide soon! [b]Adjustments[/b] - Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations) - Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, - Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off) - Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3. - Added built-in credits panel - Players not alive are greyed out in scoreboard - Added 'Ball' tag option to Workshop Files configuration page - Host changes if current host ping is 150 (raised threshold from 100) - Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off) [b]Fixes[/b] - Fixed Zombie KO not being counted - Fixed bug where activating scoreboard would cause a held jump input to be released - Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root - Fixed appearance of 'negative xp' if you match ended without any kills - Fixed AI bots stalling out at times when equipped with Bulldozer powerup - Fixed missing reflections on Crescent map - Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms Enjoy, and thanks everyone for reporting bugs & sending in feedback - was critical in putting this update together! [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5831165/670533af27b781bcb803709f9a0dfc35a67e3de0.png[/img]