A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!
Have a huge new update live. Here's the details:
New map: Epicenter
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5831165/1e8131685640ad5058c8ed9ca1ced78dee4bc343.png[/img]
New map: Skate Park (based on workshop submission by Axogandr)
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5831165/9e63d20e3592e81b0b7e1f8c270acc656cc28943.png[/img]
New map: Crescent (based on workshop submission by X Kirby)
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5831165/37939853d0e7546e662a931cb8305715485c9a37.png[/img]
[h1]Features[/h1]
[list]
[*] Tired of flying accidentally off the top of ramps? Bots now 'stick' to the surface when moving up a ramp, giving you much better movement control.
[*] Added level shuffle options ‘Random Large’ and ‘Random Small’, if you have a large or small lobby of players and don’t want levels that are a size mismatch
[*] Added new ‘Arena Tint Lighting’, which is a dynamic pixel light that provides additional shading to arena textures with a small performance cost.
[*] Can trade 15x dodgecoins for random Rare+ item (chances: Rare 65%, Epic 25%, Legendary 10%)
[/list]
[h1]Fixes[/h1]
[list]
[*] Fixed getting stuck on ramps by changing the shape of the player's wall collider
[*] Bots are better at targeting navigation points directly beneath them
[*] Fixed missing lighting in end-round bot portraits
[*] Fixed Arcade not ending if bot was killed by EMP self-destruction
[*] Fixed bots sometimes respawning with EMP state if previous bots KOd with it in Arcade
[*] Improved bot navigation when target is directly below them
[*] Fixed and re-enabled Incognito Mode
[*] Fixed bug where changing customization mid-match would cause your own meshes to be shown in your first-person view
[*] Ball ignores throwing player's colliders temporarily, prevents issue where backwards-moving bots in online multilplayer would throw a ball that collides with themselves
[*] Fixed loading hitch with Chodge Darger
[*] Fixed bug where FFA Team Colors from being applied in modes where 2-team settings were fixed and not selectable in match settings
[/list]
[h1]Adjustments[/h1]
[list]
[*] You now shoot at the hoop that matches your team color, not the ‘enemy hoop’
[*] Ball deflection mission only takes 10 deflections (down from 25), MP value reduced from 3 to 2
[*] Added ‘quit’ buttons back to Challenge and Arcade final menus
[*] Made craft recipe icons larger for improved readability
[/list]