Update 8: Class Skills, Potions, Boss Artifacts, Events, & New Enemy Types!

Call of Zadeus (formerly Mage Tower)

Call of Zadeus [Zuh-day-us] is an open-world roguelike deckbuilder with a late 90's aesthetic. Travel across a huge procedurally generated world, collect cards, battle enemies, delve into dungeons, and defeat the unimaginable Zadeus!

This patch adds Class Skills, Potions, Boss Artifacts, Events, New Enemy Types, and a new Elite enemy. It's a big patch! [h2][b]Class Skills[/b][/h2] Now each class has two skills - one that gives a passive bonus, and one Battle Skill! These skills differentiate the classes even more, and open up brand new strategies. [img]{STEAM_CLAN_IMAGE}/41023023/fece1791670e2e90e30f011969a48b32ba45272c.png[/img] [h2][b]Boss Artifacts[/b][/h2] Now after defeating a boss you'll get to draft one of 16 boss-exclusive artifacts! These artifacts have powerful effects and sometimes have interesting trade-offs you'll have to consider. [img]{STEAM_CLAN_IMAGE}/41023023/5f1fadea393529e3fdc201ba6c686e92d2cdc996.png[/img] [h2][b]Potions[/b][/h2] Potions have been added to the game! This adds more player agency to health management, letting players choose how many potions to buy and when/if to use them. [img]{STEAM_CLAN_IMAGE}/41023023/9aaf94c21a73e8da8a73fa2bcb9e7d592dd048c0.png[/img] [i]Access your Potions and Battle Skill at the top left of the play area.[/i] [h2][b]Events[/b][/h2] Events will now appear on the overworld! Each event has different trade-offs or bonuses to select from, and they even have exclusive cards and artifacts. [img]{STEAM_CLAN_IMAGE}/41023023/df0072cf5b26fd0ea94a7dacf92b381138754ad1.png[/img] [h2][b]New Enemies[/b][/h2] We've added 6 new enemy types that play completely differently from existing ones. They will cause you to look at your deck's strategies in brand new ways. [img]{STEAM_CLAN_IMAGE}/41023023/cdadbba23d04cb50fe7aa3cbb03d1829684a6c5f.png[/img] [i]The Gold Knight is a huge 2/50 monster. Unlike other enemies, he has a tome of spells he casts from when he attacks you.[/i] [img]{STEAM_CLAN_IMAGE}/41023023/16a48cc713ef627e22440b4ec52f8a2a03d4929c.png[/img] [i]The Inquisitors are a band of royal knaves who fill the monster board every turn and clog up your deck with Sanction cards.[/i] [h2][b]New Elite[/b][/h2] The new "Ogre" elite appears on Days 1-2. His attack power doubles each time he hits you, and critters appear every turn to protect him. Beware! [img]{STEAM_CLAN_IMAGE}/41023023/e1825e6b9330ec353d3d8aeadcd99ac15c57f5f1.png[/img] [img]{STEAM_CLAN_IMAGE}/41023023/cdebd94ba4290b8f1c316bb7c58c1c2f99429596.png[/img] [i]Those Mud Lurkers always get in the way, so annoying![/i] [h2][b]More Bazaars[/b][/h2] The Bazaars, which let you modify your cards with special buffs, were a huge hit. So we've added 2 more Bazaars to the map, for a total of 5! [img]{STEAM_CLAN_IMAGE}/41023023/5a14b16211e310182cbbcb1bea6c0ad7094c802d.png[/img] Whew, that was a big patch! Read the full notes here: [url=https://store.steampowered.com/news/app/1698850?emclan=103582791470544431&emgid=7353887524199320105]2.1.2.1 Patch Notes[/url] Next we'll be focusing on some audio/UI improvements and an additional mode for when you've beaten the hardest difficulty. More news on that soon! -Brett supermegagames.net