Update 5. Game Play, System, Item, and Bug Fixes

Hey guys! Here we’re back with the latest update 5. Let’s see what we’ve got and hope you enjoy our new addition. [b]1. Game Play[/b] 1) Added a function of movement speed per weapon [*] Speed can be adjusted by type of weapon (main, sub, proximity, grenade, etc.) 2) Added a function of voting system in map [*] Map can be voted and selected on the ballot after game play 3) Added a function of AI cover up [*] AI can take covers in the battle 4) Added a function of weapon drop-off [*] Defeated player drops his weapon when killed 5) Added a function of weapon pick-up [*] Player can pick up the weapons being dropped by the defeated or placed in the lobby [*] Player can activate this pick up function by placing a hand on dropped gun and pressing a grip button. [img]https://i.imgur.com/mekoCCt.gif[/img] 6) Renewed character skill [*] Changed Delta Force effect of "Respond Time Reduction" to "Enemy Detection Sensor" [*] Player can activate the detecting sensor by placing a secondary hand on helmet and pressing a grip button (toggle)[/list] [img]https://i.imgur.com/S3loFdq.gif[/img] [b]2. System[/b] 1) Restored an advanced lobby UI [img]https://i.imgur.com/xCXb0wz.gif[/img] [*] Improved a target controller placement and indoor shooting range function [*] Shooting range device and target board can be operated by a secondary hand [*] Added an armory and NEXT UPDATE store display panel [*] Displayed weapon can be picked up by placing a primary hand on armory and grabbing with a grip button [*] Added a zone of the NEXT UPDATE weapon customization [img]https://i.imgur.com/7WFvyjX.gif[/img] [*] Reformed main UI/UX and changed a compilation plan [*] Added custom game UI 2) Added a playground [*] Pre-access to the playground (custom mode) [img]https://i.imgur.com/WJJFrHQ.gif[/img] [img]https://i.imgur.com/LGRc5Fm.gif[/img] [img]https://i.imgur.com/hBcjSS6.gif[/img] 3) Added an announcement API [*] Access to lobby (in-game) announcement[/list] [b]3. Item[/b] 1) Upgrade an overall quality and interior structure of gun [*] Pistol) Desert Eagle / Veretta M9 / G18C [*] AR) M4A1 / AK47 / F1 / Mk.18 Mod.1 [*] SR) AWM [*] SMG) MP5 / P90 / AMP45 [*] Shotgun) M590 2) Added new character [*] Chinese SLCU (Snow Leopard Commando Unit; 雪豹突击队)[/list] [img]https://i.imgur.com/cQsH7sM.jpg[/img] [b]4. Bugs Fixed[/b] [*] Fixed an issue where gun control was unavailable within special option environment [*] Fixed an issue where bullet was not able to break through wire-entanglements of certain maps [*] 3) Fixed an issue where SWAT character was lack of shadow effect [*] 4) Fixed an issue where characters' shadow effect was unavailable in Cost Guard map [*] 5) Fixed an issue where voice chat was unavailable[/list] Thank so much for your support! Keep us posted of your thoughts if any and many thanks in advance. Cheers 😊