Update 3. Here is a Huge Update!

SPECIAL FORCE VR: INFINITY WAR

SPECIAL FORCE VR: INFINITY WAR is a tactical multiplayer, being developed for virtual reality head mounted displays. It combines VR's realistic combat style and convenience with a high level of combat experience. Let's become the best Special Forces by using firearms and throwing grenades like in real!

Hello all! Here is an official 3rd update as I mentioned last week! [b]1. Game Play [/b] 1) Added a function of manual weapon control - Overall manual weapon control - Added functions like magazine assembly & disassembly, bolt or slide moving back and forward, etc. - Added technical reload function and bolt action (We will upload detailed guideline of manual weapon control) 2) Added an option of manual/auto weapon control - Provided an option to choose manual or auto weapon control 3) Detailed segmentation modeling of weapon control - Detailed modeling of each weapon’s chamber and bolt - Added modeling of pistol, assault rifle, sniper rifle, and shotgun ammunition - Added modeling of bullets by gun and full and empty magazines 4) Improved a feedback effect of manual/auto control - Added a controller vibration effect and fine-tuning 5) Changed basic balance of firearms and improved some balances of firearms - Some balance improvements due to gun control changes 6) Improved control function regarding gun control - Fire adjustment of control functions related to manual/auto operation 7) Improved footprint sounds - Improved various movement sounds of characters 8) Gun fire and reload sound improvements - Adjusted complex shooting sound and gun sound subdivision [b]2. System[/b] 1) Added firearm manual control system - Provided an option to select manual or auto gun control 2) Provided and changed some optional functions - Added and improved optional functions for control 3) Added technical gunplay - Added manual control and technical gunplay system 4) Flow change of initial access and progress of game - Improved and added a function of initial access option selection 5) Added a guide panel for adding a controller - Added WMR-Odyssey guide panel 6) Improved a function of adding AI - Fixed AI related issues and provided additional functions 7) Improved a tutorial function - Improved tutorial manipulation details 8) Applied game localization - Additional features and updates on localization of international languages [b]3. Bugs Fixed[/b] 1) Fixed an issue where secondary hand grip was released due to recoil 2) Fixed an issue where location recognition was not possible when aiming WMR guns 3) Fixed an AI's patrol issue on some map areas 4) Fixed an issue where AI route is abnormal in narrow passage This is a pretty huge update. I hope you guys enjoy it! Cheers,