Update 2. Game Play, System, New Weapons, and Bug Fixes

SPECIAL FORCE VR: INFINITY WAR

SPECIAL FORCE VR: INFINITY WAR is a tactical multiplayer, being developed for virtual reality head mounted displays. It combines VR's realistic combat style and convenience with a high level of combat experience. Let's become the best Special Forces by using firearms and throwing grenades like in real!

Hello Everyone, We have been working hard on fixing bugs and improving performance. Please check the below updated information. We hope this update will have a more stable experience of gameplay! [h1][b]1) Game Play[/b][/h1] [list] [*] Added a setting function of initial access option We added UI for optional function selection and flow for initial game access [*] Added camera rotation function of Vive Controller Added a function of basic camera rotation of Vive Controller. Relevant information is applied in the lobby guide panel. [*] Improved weapon use feedback Adjusted weapon use vibration feedback sink and strength [*] Improved visibility of scoreboard Added a function to check in-game player status and session creator [*] Improved function and visibility for scope Added option to use gun scope Improved gun scope visibility and bug fixes [*] Recoil improvement Added new firearm feedback function (recoil) [*] Gun balance adjustment Improved overall gun balance and enhanced inventory numbers [/list] [h1][b]2) System[/b][/h1] [list] [*] Added wrist watch system Added wrist watch system to check gameplay time and character status [*] Added UI pop-up message for notification of connection failure [*] Added two-hand grip mode option (option provided) [*] Added character and weapon preset function [*] Added sniper mode option (option provided) [*] Improved AI function Added algorithm related to throwing weapons Added sprint function Added the ability to use secondary weapons [*] Changed weapon replacement function Added panel function of in-game weapon replacement [/list] [h1][b]3) New Main Weapons Added[/b][/h1] [list] [*] AMP45 - SMG [*] Mk.18 Mod.1 - AR [*] F1 - AR [/list] * If you would like to know detailed stats and images of new weapons, please check the artwork page! [h1][b]4) Bug Fixes[/b][/h1] [list] [*] Fixed scope mesh abnormal output issue We fixed an issue that made it difficult to properly check the scope on the HMD during shooting [*] Fixed AI targeting algorithm issue Fixed an issue where AI first targeted of long distant targets [*] Fixed AI hand animation issue Fixed an issue where animations were displayed abnormally when AI used secondary weapons [*] Fixed an abnormal issue of fire recoil controller Fixed an issue that gun recoil is abnormal when both controllers are in different directions [*] Fixed cartridge reload issue Fixed an issue where the cartridge reload (shotgun) function did not work [*] Fixed controller feedback frequency issue Fixed an issue where recoil was higher than conventional recoil due to fire vibration frequency [*] Fixed AK47 firearm support hand issue Fixed an issue where the right hand support hand was out of position [/list] Thank you so much for all your comments and support! We will keep listening what you say and work hard on improving our game more! Cheers,