Hello Everyone,
We have been working hard on fixing bugs and improving performance.
Please check the below updated information. We hope this update will have a more stable experience of gameplay!
[h1][b]1) Game Play[/b][/h1]
[list]
[*] Added a setting function of initial access option
We added UI for optional function selection and flow for initial game access
[*] Added camera rotation function of Vive Controller
Added a function of basic camera rotation of Vive Controller.
Relevant information is applied in the lobby guide panel.
[*] Improved weapon use feedback
Adjusted weapon use vibration feedback sink and strength
[*] Improved visibility of scoreboard
Added a function to check in-game player status and session creator
[*] Improved function and visibility for scope
Added option to use gun scope
Improved gun scope visibility and bug fixes
[*] Recoil improvement
Added new firearm feedback function (recoil)
[*] Gun balance adjustment
Improved overall gun balance and enhanced inventory numbers
[/list]
[h1][b]2) System[/b][/h1]
[list]
[*] Added wrist watch system
Added wrist watch system to check gameplay time and character status
[*] Added UI pop-up message for notification of connection failure
[*] Added two-hand grip mode option (option provided)
[*] Added character and weapon preset function
[*] Added sniper mode option (option provided)
[*] Improved AI function
Added algorithm related to throwing weapons
Added sprint function
Added the ability to use secondary weapons
[*] Changed weapon replacement function
Added panel function of in-game weapon replacement
[/list]
[h1][b]3) New Main Weapons Added[/b][/h1]
[list]
[*] AMP45 - SMG
[*] Mk.18 Mod.1 - AR
[*] F1 - AR
[/list]
* If you would like to know detailed stats and images of new weapons, please check the artwork page!
[h1][b]4) Bug Fixes[/b][/h1]
[list]
[*] Fixed scope mesh abnormal output issue
We fixed an issue that made it difficult to properly check the scope on the HMD during shooting
[*] Fixed AI targeting algorithm issue
Fixed an issue where AI first targeted of long distant targets
[*] Fixed AI hand animation issue
Fixed an issue where animations were displayed abnormally when AI used secondary weapons
[*] Fixed an abnormal issue of fire recoil controller
Fixed an issue that gun recoil is abnormal when both controllers are in different directions
[*] Fixed cartridge reload issue
Fixed an issue where the cartridge reload (shotgun) function did not work
[*] Fixed controller feedback frequency issue
Fixed an issue where recoil was higher than conventional recoil due to fire vibration frequency
[*] Fixed AK47 firearm support hand issue
Fixed an issue where the right hand support hand was out of position
[/list]
Thank you so much for all your comments and support!
We will keep listening what you say and work hard on improving our game more!
Cheers,