Update 5 & Enhanced Edition

Space Hulk: Deathwing

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.

[img]http://image.noelshack.com/fichiers/2016/49/1481024355-shd-weapon-gif-2.gif[/img] Greetings Brothers, The fifth update is now live for Space Hulk: Deathwing! [b]This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and Xbox One in Q4 2017. This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players. [/b] [img]http://i.imgur.com/cqSY4Ie.jpg[/img] This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer. Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge. [b]We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition: [list][*]Full multiplayer progression system with loot and class customization [*]New multiplayer class [*]New weapon and skills [*]New enemies[/list][/b] [img]https://image.noelshack.com/fichiers/2017/10/1489055661-spacehulk-deathwing-14.jpg[/img] [b]Here is today's patch notes:[/b] [h1][b]New[/b][/h1] [list][*][b]Special Missions arrives in chapter 1 in multiplayer![/b] [list][*]Played in the existing maps, players must successfully achieve different objectives randomly chosen.[/list] [*]Genestealer variations have been added - more scale and shading diversity![/list] [h1][b]Gameplay[/b][/h1] [list][*]Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium. [*]Narthecium heal cooldown set to 60s. [*]When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).[/list] [h1][b]Bugfix[/b][/h1] [list][*]Fix of a possible block when opening the inventory as a guest player. [*]Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer). [*]Fix of a rare case when you could be stuck in an empty lobby. [*]Multiple graphical glitches fixes. [*]Multiple controller menu fixes. [*]Multiple GUI and menu fixes. [*]Fix of a potential blocking issue with saves created during the first objective of chapter 7. [*]Fix of a potential block occurring when loading a save at the end of chapter 4. [*]Fix of issues related to dialogues being played when loading a save. [*]Fix of an issue occurring during a dialogue with the slomo option. [*]Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option. [*]Fix of an issue when saving with a jammed weapon. [*]Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller. [*]Performance improvement in the psygate. [*]Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1. [*]Fix of a SFX issue after locking a door. [*]Fix of a bug allowing players to unlock doors without being near them.[/list] [h1][b]Known Issues[/b][/h1] [list][*]Crash DirectX is still being worked on. [*]When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec. [*]If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only) [*]If you try to join a full server, you will be connected to a different one with an available spot instead. [*]Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly. [*]When an objective is finished in multiplayer, it might stop the current action of a guest player. [*]Zoom sensitivity has been changed from the previous build, let us know what you think about it![/list]