Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.
[img]http://image.noelshack.com/fichiers/2016/49/1481024355-shd-weapon-gif-2.gif[/img]
Greetings Brothers,
The fifth update is now live for Space Hulk: Deathwing!
[b]This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and Xbox One in Q4 2017.
This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players. [/b]
[img]http://i.imgur.com/cqSY4Ie.jpg[/img]
This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.
Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.
[b]We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition:
[list][*]Full multiplayer progression system with loot and class customization
[*]New multiplayer class
[*]New weapon and skills
[*]New enemies[/list][/b]
[img]https://image.noelshack.com/fichiers/2017/10/1489055661-spacehulk-deathwing-14.jpg[/img]
[b]Here is today's patch notes:[/b]
[h1][b]New[/b][/h1]
[list][*][b]Special Missions arrives in chapter 1 in multiplayer![/b]
[list][*]Played in the existing maps, players must successfully achieve different objectives randomly chosen.[/list]
[*]Genestealer variations have been added - more scale and shading diversity![/list]
[h1][b]Gameplay[/b][/h1]
[list][*]Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
[*]Narthecium heal cooldown set to 60s.
[*]When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).[/list]
[h1][b]Bugfix[/b][/h1]
[list][*]Fix of a possible block when opening the inventory as a guest player.
[*]Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
[*]Fix of a rare case when you could be stuck in an empty lobby.
[*]Multiple graphical glitches fixes.
[*]Multiple controller menu fixes.
[*]Multiple GUI and menu fixes.
[*]Fix of a potential blocking issue with saves created during the first objective of chapter 7.
[*]Fix of a potential block occurring when loading a save at the end of chapter 4.
[*]Fix of issues related to dialogues being played when loading a save.
[*]Fix of an issue occurring during a dialogue with the slomo option.
[*]Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
[*]Fix of an issue when saving with a jammed weapon.
[*]Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
[*]Performance improvement in the psygate.
[*]Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
[*]Fix of a SFX issue after locking a door.
[*]Fix of a bug allowing players to unlock doors without being near them.[/list]
[h1][b]Known Issues[/b][/h1]
[list][*]Crash DirectX is still being worked on.
[*]When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
[*]If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
[*]If you try to join a full server, you will be connected to a different one with an available spot instead.
[*]Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
[*]When an objective is finished in multiplayer, it might stop the current action of a guest player.
[*]Zoom sensitivity has been changed from the previous build, let us know what you think about it![/list]