Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.
[img]http://www.spacehulk-ascension.com/public/images/uploads/Imp_Fist_1920x1024.png[/img]
“Ready the Defences!” - Imperial Fists Expansion Is Available Now Along With a New Patch For Space Hulk Ascension.
[h1]Update 1.1.0[/h1]
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[b]Imperial Fists Expansion (separate purchasable DLC)[/b]
[list]
[*]Imperial Fists playable chapter
[*]Full Shield of Retribution Campaign with 15 story missions and 20 flash missions
[*]Tarantula heavy bolter turret as automated game unit
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Imperial Fists generate less heat on their bolters and sergeants have the option to carry a single Tarantula into combat. They have a high defense bonus of +10, but have sacrificed the ability to use psychers.
Tarantula turrets exist in 2 versions. One with 180 degree overwatch cone and low ammo count and the upgraded 360 degree vision and high ammo version.
Shield of Retribution campaign contains 15-20 hours of additional gameplay with a brand new story. The missions are set up for the Imperial Fists and Tarantulas, but is perfectly playable with the other chapters. In this mission, the Imperial Fists discover an ancient Imperial vessel that has to be broken free and recovered.
[b]Features and Improvements (free for all)[/b]
[list]
[*]3 new Blood Angels only psychic effects (Blood Boil, Smite, Shield of Sanguinius)
[*]Intro movie added
[*]Custom difficulty (YAY!!!)
[*]New additional achievements for the Imperial Fists
[*]Flamers use toughness test for hitting instead of normal shooting formula
[*]Remove dead GS bodies after X turns to improve performance with lots of dead bodies
[*]Main menu performance improved immensely on lower quality settings for some cards Not liking depth of field
[*]Added shop link to Steam overlay
[*]Cleaner customizer UI for PSI powers
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[b]Balancing[/b]
[list]
[*]Tweaks to Storm Bolter +2 attack
[*]SW mission 3 made more difficult
[*]Acid/fire skills unlock earlier for melee units
[*]Doors Toughness has been raised from 5 to 6.
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[b]Bugfixes[/b]
[list]
[*]Cyclone fix
[*]Exploded doors do not reappear in defend missions on load
[*]Ghost Genestealers in overwatch
[*]Holes in ground do not block LOS anymore
[*]Meditation skill fixes
[*]Freeze bug in cleanse missions fixed
[*]Hammer and Anvil mission bug fix
[*]GS sometimes moving 7 tiles fix
[*]Lots of minor bugfixes and UI improvements
[*]Fixed broken doom in SOD mission 6 (DECOY)
[*]Redesigned FOJ 4 (IMPACT)
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